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/** @file  color4.inl
 *  @brief Inline implementation of aiColor4t<TReal> operators
 */
#pragma once
#ifndef AI_COLOR4D_INL_INC
#define AI_COLOR4D_INL_INC

#ifdef __GNUC__
#   pragma GCC system_header
#endif

#ifdef __cplusplus
#include <assimp/color4.h>

// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
    r += o.r;
    g += o.g;
    b += o.b;
    a += o.a;

    return *this;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
    r -= o.r;
    g -= o.g;
    b -= o.b;
    a -= o.a;

    return *this;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
    r *= f;
    g *= f;
    b *= f;
    a *= f;

    return *this;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
    r /= f;
    g /= f;
    b /= f;
    a /= f;

    return *this;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
TReal aiColor4t<TReal>::operator[](unsigned int i) const {
    switch ( i ) {
        case 0:
            return r;
        case 1:
            return g;
        case 2:
            return b;
        case 3:
            return a;
        default:
            break;
    }
    return r;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
TReal& aiColor4t<TReal>::operator[](unsigned int i) {
    switch ( i ) {
        case 0:
            return r;
        case 1:
            return g;
        case 2:
            return b;
        case 3:
            return a;
        default:
            break;
    }
    return r;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
    return r == other.r && g == other.g && b == other.b && a == other.a;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
    return r != other.r || g != other.g || b != other.b || a != other.a;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
    return r < other.r || (
        r == other.r && (
            g < other.g || (
                g == other.g && (
                    b < other.b || (
                        b == other.b && (
                            a < other.a
                        )
                    )
                )
            )
        )
    );
}

// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2)    {
    return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2)    {
    return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2)    {
    return aiColor4t<TReal>( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2)    {
    return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v)   {
    return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f)  {
    return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f)  {
    return v * (1/f);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v)   {
    return aiColor4t<TReal>(f,f,f,f)/v;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f)  {
    return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f)  {
    return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v)  {
    return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v)  {
    return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a);
}

// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
bool aiColor4t<TReal>::IsBlack() const {
    // The alpha component doesn't care here. black is black.
    static const TReal epsilon = 10e-3f;
    return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
}

#endif // __cplusplus
#endif // AI_VECTOR3D_INL_INC
