////////////////////////////////////////////////////////////////////////////////
//
// OpenGL project wizard
//
////////////////////////////////////////////////////////////////////////////////

function BeginWizard()
{
    local intro_msg = _("Welcome to the new OpenGL project wizard!\n\n") +
                      _("This wizard will guide you to create a new project\nusing OpenGL.\n\n") +
                      _("When you're ready to proceed, please click \"Next\"...");

    Wizard.AddInfoPage(_T("OpenGLIntro"), intro_msg);
    Wizard.AddProjectPathPage();
    Wizard.AddCompilerPage(_T(""), _T("*"), true, true);
}

// return the files this project contains
function GetFilesDir()
{
    local result = _T("opengl/files_win");
    if (PLATFORM != PLATFORM_MSW)
        result = _T("opengl/files_unix");
    return result;
}

// setup the already created project
function SetupProject(project)
{
    if (PLATFORM != PLATFORM_MSW)
    {
        // add link libraries
        project.AddLinkLib(_T("GL"));
        project.AddLinkLib(_T("X11"));
    }
    else
    {
        // add link libraries
        project.AddLinkLib(_T("opengl32"));
        project.AddLinkLib(_T("glu32"));
        project.AddLinkLib(_T("gdi32"));
        if (GetCompilerFactory().CompilerInheritsFrom(Wizard.GetCompilerID(), _T("msvc*")))
        {
            project.AddLinkLib(_T("user32"));
        }
        else if (GetCompilerFactory().CompilerInheritsFrom(Wizard.GetCompilerID(), _T("bcc")))
        {
            project.AddLinkLib(_T("cw32mt.lib"));
            project.AddLinkLib(_T("import32.lib"));
        }
    }

    // enable compiler warnings (project-wide)
    WarningsOn(project, Wizard.GetCompilerID());

    // Debug
    local target = project.GetBuildTarget(Wizard.GetDebugName());
    if (!IsNull(target))
    {
        if (GetCompilerFactory().CompilerInheritsFrom(Wizard.GetCompilerID(), _T("gcc")))
            target.SetTargetType(ttConsoleOnly); // ttConsoleOnly: console for debugging
        else
            target.SetTargetType(ttExecutable); // For others, keep it GUI
        target.SetOutputFilename(Wizard.GetDebugOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
        // enable generation of debugging symbols for target
        DebugSymbolsOn(target, Wizard.GetCompilerID());
    }

    // Release
    target = project.GetBuildTarget(Wizard.GetReleaseName());
    if (!IsNull(target))
    {
        target.SetTargetType(ttExecutable); // ttExecutable: no console
        target.SetOutputFilename(Wizard.GetReleaseOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
        // enable optimizations for target
        OptimizationsOn(target, Wizard.GetCompilerID());
    }

    return true;
}
