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// $Id: G4RPGKShortInelastic.hh 79697 2014-03-12 13:10:09Z gcosmo $
//
// Author: D. H. Wright
// Date:   18 June 2007
//

// Class Description:
// Final state production model for K0L inelastic scattering
// using the re-parameterized Gheisha model.


#ifndef G4RPGKShortInelastic_h
#define G4RPGKShortInelastic_h 1

#include <CLHEP/Units/SystemOfUnits.h>
#include "G4RPGInelastic.hh"
#include "G4RPGKZeroInelastic.hh"
#include "G4RPGAntiKZeroInelastic.hh"
#include "Randomize.hh"

class G4RPGKShortInelastic : public G4RPGInelastic
{
  public: 
    G4RPGKShortInelastic() : G4RPGInelastic("G4RPGKShortInelastic")
    {
      SetMinEnergy( 0.0 );
      SetMaxEnergy( 25.*CLHEP::GeV );
    }

    virtual ~G4RPGKShortInelastic(){ }

    G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus )
    {
      if(G4UniformRand() < 0.50)
      {
         return theKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
      }
      else
      {
         return theAntiKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
      }
    } 
        
  private:
    G4RPGKZeroInelastic theKZeroInelastic;
    G4RPGAntiKZeroInelastic theAntiKZeroInelastic;
	

};
#endif
