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/// \file runAndEvent/RE04/src/RE04ParallelWorldParam.cc
/// \brief Implementation of the RE04ParallelWorldParam class
//
// $Id: $
//
#include "RE04ParallelWorldParam.hh"

#include "G4VPhysicalVolume.hh"
#include "G4Box.hh"
#include "G4Material.hh"
#include "G4SystemOfUnits.hh"    

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE04ParallelWorldParam::RE04ParallelWorldParam()
 : G4VPVParameterisation(), 
   fWater(0), fPb(0)
{
  fWater = G4Material::GetMaterial("G4_WATER");
  fPb = G4Material::GetMaterial("G4_Pb");
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE04ParallelWorldParam::~RE04ParallelWorldParam()
{;}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void RE04ParallelWorldParam::ComputeTransformation(const G4int copyNo,
                                     G4VPhysicalVolume* physVol) const
{
  G4double x = copyNo ? -10.0*cm : 10.0*cm;
  physVol->SetTranslation(G4ThreeVector(x,x,0.));
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4Material* RE04ParallelWorldParam::ComputeMaterial(const G4int copyNo,
      G4VPhysicalVolume* /*currentVol*/,const G4VTouchable* /*parentTouch*/)
{ return copyNo ? fWater: fPb; }

