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// $Id$
//
/// \file GB04BOptnBremSplitting.hh
/// \brief Definition of the GB04BOptnBremSplitting class
//
//---------------------------------------------------------------
//
// GB04BOptnBremSplitting
//
// Class Description:
//    A G4VBiasingOperation to change a process cross-section.
//    
//
//---------------------------------------------------------------
//   Initial version                         Nov. 2014 M. Verderi

#ifndef GB04BOptnBremSplitting_hh
#define GB04BOptnBremSplitting_hh 1

#include "G4VBiasingOperation.hh"
#include "G4ParticleChange.hh"

class GB04BOptnBremSplitting : public G4VBiasingOperation {
public:
  // -- Constructor :
  GB04BOptnBremSplitting(G4String name);
  // -- destructor:
  virtual ~GB04BOptnBremSplitting();
  
public:
  // ----------------------------------------------
  // -- Methods from G4VBiasingOperation interface:
  // ----------------------------------------------
  // -- Unused:
  virtual const G4VBiasingInteractionLaw* 
  ProvideOccurenceBiasingInteractionLaw( const G4BiasingProcessInterface*,
                                         G4ForceCondition& )
  { return 0; }
  
  // --Used:
  virtual G4VParticleChange*   ApplyFinalStateBiasing( const G4BiasingProcessInterface*,
                                                       const G4Track*,
                                                       const G4Step*,
                                                       G4bool&                          );
  
  // -- Unsued:
  virtual G4double           DistanceToApplyOperation( const G4Track*,
                                                       G4double,
                                                       G4ForceCondition*)
  {return DBL_MAX;}
  virtual G4VParticleChange* GenerateBiasingFinalState( const G4Track*,
                                                        const G4Step*   ) 
  {return 0;}
  
  
public:
  // ----------------------------------------------
  // -- Additional methods, specific to this class:
  // ----------------------------------------------
  // -- Splitting factor:
  void     SetSplittingFactor(G4int splittingFactor)
  { fSplittingFactor = splittingFactor; }
  G4int GetSplittingFactor() const { return fSplittingFactor; }
  
private:
  G4int            fSplittingFactor;
  G4ParticleChange fParticleChange;
};

#endif
