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// $Id: G4ExcitedStringDecay.hh 100828 2016-11-02 15:25:59Z gcosmo $
//
#ifndef G4ExcitedStringDecay_h
#define G4ExcitedStringDecay_h 1

#include "globals.hh"
#include "G4VStringFragmentation.hh"
#include "G4ExcitedStringVector.hh"
#include "G4KineticTrackVector.hh"
#include "G4LundStringFragmentation.hh"

class G4ExcitedStringDecay: public G4VStringFragmentation 
{
  public:
      G4ExcitedStringDecay();
      G4ExcitedStringDecay(G4VLongitudinalStringDecay * aStringDecay);
      virtual ~G4ExcitedStringDecay();

  private:
      G4ExcitedStringDecay(const G4ExcitedStringDecay &right);
      const G4ExcitedStringDecay & operator=(const G4ExcitedStringDecay &right);
      int operator==(const G4ExcitedStringDecay &right) const;
      int operator!=(const G4ExcitedStringDecay &right) const;

  public:

      virtual G4KineticTrackVector * FragmentStrings(const G4ExcitedStringVector * theStrings);

  private:
      G4KineticTrackVector * FragmentString(const G4ExcitedString &theString);
      G4bool EnergyAndMomentumCorrector(G4KineticTrackVector* Output, G4LorentzVector& TotalCollisionMom);   
  
      G4VLongitudinalStringDecay * theStringDecay;

};

#endif

