//
// ********************************************************************
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//
// $Id$
//

#ifndef G4ScoringCylinder_h
#define G4ScoringCylinder_h 1

#include "globals.hh"
#include "G4VScoringMesh.hh"
class G4VPhysicalVolume;
class G4LogicalVolume;
class G4VPrimitiveScorer;

#include <vector>

class G4ScoringCylinder : public G4VScoringMesh
{
  public:
      G4ScoringCylinder(G4String wName);
      ~G4ScoringCylinder();

  protected:
      virtual void SetupGeometry(G4VPhysicalVolume * fWorldPhys);

  public:
      virtual void List() const;
      virtual void Draw(RunScore * map, G4VScoreColorMap* colorMap, G4int axflg=111);
      virtual void DrawColumn(RunScore * map, G4VScoreColorMap* colorMap, 
			  G4int idxProj, G4int idxColumn); 

  void SetRMax(G4double rMax) {fSize[0] = rMax;}
  void SetZSize(G4double zSize) {fSize[1] = zSize;} // half height

  void RegisterPrimitives(std::vector<G4VPrimitiveScorer *> & vps);

  // get 3D index (z,phi,r) from sequential index
  void GetRZPhi(G4int index, G4int q[3]) const;

//Xin Dong 09302011 for Scorers
public:
  //private:
  //enum IDX {IR, IZ, IPHI};
  enum IDX {IZ, IPHI, IR};

};


#endif

