//
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//
#ifndef G4CollisionManager_hh
#define G4CollisionManager_hh

#include "globals.hh"
#include "G4ListOfCollisions.hh"
#include "G4KineticTrackVector.hh"

class G4KineticTrack;
class G4CollisionInitialState;

class G4CollisionManager
{
public:
  G4CollisionManager();
  ~G4CollisionManager();

  G4int Entries();
  void AddCollision(G4double time, G4KineticTrack * proj,
		    G4KineticTrack * target = NULL);
  void AddCollision(G4CollisionInitialState * collision)
  {
    theCollisionList->push_back(collision);
  }
  void RemoveCollision(G4CollisionInitialState * collision);
  void RemoveTracksCollisions(G4KineticTrackVector * ktv);
  void ClearAndDestroy();
  G4CollisionInitialState * GetNextCollision();
  void Print();

private:
  G4CollisionManager(const G4CollisionManager &);
  G4CollisionManager & operator= (const G4CollisionManager &);

private:
  G4ListOfCollisions * theCollisionList;   //was sorted (by time) vector...
};



inline G4int G4CollisionManager::Entries()
{
  return theCollisionList->size();
}


#endif














