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// $Id$
//
/// \file optical/LXe/src/LXeScintHit.cc
/// \brief Implementation of the LXeScintHit class
//
//
#include "LXeScintHit.hh"
#include "G4ios.hh"
#include "G4VVisManager.hh"
#include "G4Colour.hh"
#include "G4VisAttributes.hh"
#include "G4LogicalVolume.hh"
#include "G4VPhysicalVolume.hh"

G4ThreadLocal G4Allocator<LXeScintHit>* LXeScintHitAllocator=0;

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

LXeScintHit::LXeScintHit() : fEdep(0.), fPos(0.), fPhysVol(0) {}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

LXeScintHit::LXeScintHit(G4VPhysicalVolume* pVol) : fPhysVol(pVol) {}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

LXeScintHit::~LXeScintHit() {}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

LXeScintHit::LXeScintHit(const LXeScintHit &right) : G4VHit()
{
  fEdep = right.fEdep;
  fPos = right.fPos;
  fPhysVol = right.fPhysVol;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

const LXeScintHit& LXeScintHit::operator=(const LXeScintHit &right){
  fEdep = right.fEdep;
  fPos = right.fPos;
  fPhysVol = right.fPhysVol;
  return *this;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

G4int LXeScintHit::operator==(const LXeScintHit&) const{
  return false;
  //returns false because there currently isnt need to check for equality yet
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void LXeScintHit::Draw() {}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void LXeScintHit::Print() {}
