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// $Id$
//
/// \file RE05/src/RE05MuonHit.cc
/// \brief Implementation of the RE05MuonHit class
//

#include "RE05MuonHit.hh"
#include "G4VVisManager.hh"
#include "G4Circle.hh"
#include "G4Colour.hh"
#include "G4VisAttributes.hh"
#include "G4UnitsTable.hh"
#include "G4AttValue.hh"
#include "G4AttDef.hh"
#include "G4AttCheck.hh"

G4ThreadLocal G4Allocator<RE05MuonHit>* RE05MuonHitAllocator=0;

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

RE05MuonHit::RE05MuonHit()
: G4VHit(),fEdep(0.),fPos()
{}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

RE05MuonHit::~RE05MuonHit()
{}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

RE05MuonHit::RE05MuonHit(const RE05MuonHit &right)
  : G4VHit()
{
  fEdep = right.fEdep;
  fPos = right.fPos;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

const RE05MuonHit& RE05MuonHit::operator=(const RE05MuonHit &right)
{
  fEdep = right.fEdep;
  fPos = right.fPos;
  return *this;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

G4int RE05MuonHit::operator==(const RE05MuonHit &right) const
{
  return (this==&right) ? 1 : 0;
}

std::map<G4String,G4AttDef> RE05MuonHit::fAttDefs;

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void RE05MuonHit::Draw()
{
  G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
  if(pVVisManager)
  {
    G4Circle circle(fPos);
    circle.SetScreenSize(0.04);
    circle.SetFillStyle(G4Circle::filled);
    G4Colour colour(1.,0.,0.);
    G4VisAttributes attribs(colour);
    circle.SetVisAttributes(attribs);
    pVVisManager->Draw(circle);
  }
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

const std::map<G4String,G4AttDef>* RE05MuonHit::GetAttDefs() const
{
  // G4AttDefs have to have long life.  Use static member...
  if (fAttDefs.empty()) {
    fAttDefs["HitType"] =
      G4AttDef("HitType","Type of hit","Physics","","G4String");
  }
  return &fAttDefs;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

std::vector<G4AttValue>* RE05MuonHit::CreateAttValues() const
{
  // Create expendable G4AttsValues for picking...
  std::vector<G4AttValue>* attValues = new std::vector<G4AttValue>;
  attValues->push_back
    (G4AttValue("HitType","RE05MuonHit",""));
  //G4cout << "Checking...\n" << G4AttCheck(attValues, GetAttDefs());
  return attValues;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void RE05MuonHit::Print()
{}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
