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/// \file biasing/B02/include/B02ImportanceDetectorConstruction.hh
/// \brief Definition of the B02ImportanceDetectorConstruction class
//
//
// $Id: B02ImportanceDetectorConstruction.hh 77324 2013-11-22 14:26:57Z ahoward$
//

#ifndef B02ImportanceDetectorConstruction_hh 
#define B02ImportanceDetectorConstruction_hh  B02ImportanceDetectorConstruction_hh 

#include "globals.hh"
#include <map>
#include <vector>
#include "G4GeometryCell.hh"
#include "B02PVolumeStore.hh"

#include "G4VUserParallelWorld.hh"

class G4VPhysicalVolume;
class G4LogicalVolume;
class G4VIStore;
class G4VWeightWindowStore;

class B02ImportanceDetectorConstruction : public G4VUserParallelWorld
{
public:
  B02ImportanceDetectorConstruction(G4String worldName);
  virtual ~B02ImportanceDetectorConstruction();

  const G4VPhysicalVolume &GetPhysicalVolumeByName(const G4String& name) const;
  G4VPhysicalVolume &GetWorldVolumeAddress() const;
  G4String ListPhysNamesAsG4String();
  G4String GetCellName(G4int i);
  G4GeometryCell GetGeometryCell(G4int i);

  G4VPhysicalVolume* GetWorldVolume();

  void SetSensitive();

  virtual void Construct();
  virtual void ConstructSD();

  G4VIStore* CreateImportanceStore();
    // create an importance store, caller is responsible for deleting it

  G4VWeightWindowStore *CreateWeightWindowStore();
    // create an weight window  store, caller is responsible for 
    // deleting it

private:
  B02PVolumeStore fPVolumeStore;

  //  std::vector< G4VPhysicalVolume * > fPhysicalVolumeVector;
  std::vector< G4LogicalVolume * > fLogicalVolumeVector;

  //  G4VPhysicalVolume *fWorldVolume;

  G4VPhysicalVolume* fGhostWorld;

};

#endif
