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/// \file runAndEvent/RE03/src/RE03DetectorConstruction.cc
/// \brief Implementation of the RE03DetectorConstruction class
//
// $Id$
//

#include "RE03DetectorConstruction.hh"

#include "G4NistManager.hh"
#include "G4Material.hh"
#include "G4Box.hh"
#include "G4LogicalVolume.hh"
#include "G4PVPlacement.hh"

#include "G4VisAttributes.hh"
#include "G4Colour.hh"

#include "G4SDManager.hh"
#include "G4MultiFunctionalDetector.hh"
#include "G4VPrimitiveScorer.hh"
#include "G4PSEnergyDeposit.hh"
#include "G4PSTrackLength.hh"
#include "G4PSNofStep.hh"
#include "G4SDParticleFilter.hh"

#include "G4SystemOfUnits.hh"    
#include "G4ios.hh"

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE03DetectorConstruction::RE03DetectorConstruction()
  :G4VUserDetectorConstruction(),
   fAir(0),fWater(0),fWorldPhys(0),fPhantomPhys(0),
   fConstructed(false)
{;}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE03DetectorConstruction::~RE03DetectorConstruction()
{;}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4VPhysicalVolume* RE03DetectorConstruction::Construct()
{
  if(!fConstructed)
  { 
    fConstructed = true;
    DefineMaterials();
    SetupGeometry();
  }
  return fWorldPhys;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void RE03DetectorConstruction::DefineMaterials()
{ 
  //-------- NIST Materials -----------------------------------------------
  //  Material Information imported from NIST database. 
  G4NistManager* NISTman = G4NistManager::Instance();
  fWater = NISTman->FindOrBuildMaterial("G4_WATER");
  fAir   = NISTman->FindOrBuildMaterial("G4_AIR");
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void RE03DetectorConstruction::SetupGeometry()
{
  //     
  // World
  //
  G4VSolid* worldSolid = new G4Box("World",2.*m,2.*m,2.*m);
  G4LogicalVolume* worldLogical = new G4LogicalVolume(worldSolid,fAir,"World");
  fWorldPhys = new G4PVPlacement(0,G4ThreeVector(),worldLogical,"World",
                        0,false,0);
  
  //                               
  // Phantom
  //  
  G4VSolid* phantomSolid = new G4Box("Calor",1.*m,1.*m,1.*m);
  G4LogicalVolume* phantomLogical = new G4LogicalVolume(phantomSolid,fWater,"Phantom");
  fPhantomPhys = new G4PVPlacement(0,G4ThreeVector(),phantomLogical,"Phantom",
                         worldLogical,false,0);
  //                                        
  // Visualization attributes
  //
  // worldLogical->SetVisAttributes(G4VisAttributes::GetInvisible());
  G4VisAttributes* simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0));
  simpleBoxVisAtt->SetVisibility(true);
  phantomLogical->SetVisAttributes(simpleBoxVisAtt);
}

void RE03DetectorConstruction::ConstructSDandField()
{;}

