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// $Id$

// Compound /vis/ commands - John Allison  15th May 2000

#ifndef G4VISCOMMANDSCOMPOUND_HH
#define G4VISCOMMANDSCOMPOUND_HH

#include "G4VVisCommand.hh"

class G4VisCommandDrawTree: public G4VVisCommand {
public:
  G4VisCommandDrawTree ();
  virtual ~G4VisCommandDrawTree ();
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandDrawTree (const G4VisCommandDrawTree&);
  G4VisCommandDrawTree& operator = (const G4VisCommandDrawTree&);
  G4UIcommand* fpCommand;
};

class G4VisCommandDrawView: public G4VVisCommand {
public:
  G4VisCommandDrawView ();
  virtual ~G4VisCommandDrawView ();
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandDrawView (const G4VisCommandDrawView&);
  G4VisCommandDrawView& operator = (const G4VisCommandDrawView&);
  G4UIcommand* fpCommand;
};

class G4VisCommandDrawVolume: public G4VVisCommand {
public:
  G4VisCommandDrawVolume ();
  virtual ~G4VisCommandDrawVolume ();
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandDrawVolume (const G4VisCommandDrawVolume&);
  G4VisCommandDrawVolume& operator = (const G4VisCommandDrawVolume&);
  G4UIcmdWithAString* fpCommand;
};

class G4VisCommandOpen: public G4VVisCommand {
public:
  G4VisCommandOpen ();
  virtual ~G4VisCommandOpen ();
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandOpen (const G4VisCommandOpen&);
  G4VisCommandOpen& operator = (const G4VisCommandOpen&);
  G4UIcommand* fpCommand;
};

class G4VisCommandSpecify: public G4VVisCommand {
public:
  G4VisCommandSpecify ();
  virtual ~G4VisCommandSpecify ();
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSpecify (const G4VisCommandSpecify&);
  G4VisCommandSpecify& operator = (const G4VisCommandSpecify&);
  G4UIcommand* fpCommand;
};

#endif
