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//
/// \file persistency/gdml/G03/src/G03RunAction.cc
/// \brief Implementation of the G03RunAction class
//
//
// $Id$
//
// Class G03RunAction implementation
//
// ----------------------------------------------------------------------------

#include "G4ios.hh"
#include <iomanip>

#include "globals.hh"
#include "Randomize.hh"
#include "G03RunAction.hh"

#include "G4Run.hh"
#include "G4UImanager.hh"
#include "G4VVisManager.hh"
#include "G4VisAttributes.hh"

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

G03RunAction::G03RunAction()
 : G4UserRunAction()
{ 
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

G03RunAction::~G03RunAction()
{
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void G03RunAction::BeginOfRunAction(const G4Run* aRun)
{  
  G4cout << "### Run " << aRun->GetRunID() << " start." << G4endl;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void G03RunAction::EndOfRunAction(const G4Run*)
{
  if (G4VVisManager::GetConcreteInstance())
  {
    G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/update");
  } 
}
