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// $Id$
//

#ifndef G4MultiFunctionalDetector_h
#define G4MultiFunctionalDetector_h 1

#include "G4VSensitiveDetector.hh"
#include "G4VHit.hh"
#include "G4Step.hh"
#include "G4HCofThisEvent.hh"
#include "G4VReadOutGeometry.hh"
#include "G4TouchableHistory.hh"
#include "G4CollectionNameVector.hh"
#include <vector>
class G4VPrimitiveScorer;

// class description:
//
//  This is the base class of the sensitive detector which owns
// one or more G4VPrimitiveScorer class objects.

class G4MultiFunctionalDetector : public G4VSensitiveDetector
{

  public: // with description
      G4MultiFunctionalDetector(G4String);

  protected: // with description
      virtual G4bool ProcessHits(G4Step*,G4TouchableHistory*);

      std::vector<G4VPrimitiveScorer*> primitives;

  public: // with description
      G4bool RegisterPrimitive(G4VPrimitiveScorer*);
      G4bool RemovePrimitive(G4VPrimitiveScorer*);
      inline G4int GetNumberOfPrimitives() const
      { return primitives.size(); }
      G4VPrimitiveScorer* GetPrimitive(G4int id) const
      { return primitives[id]; }

  public:
      virtual ~G4MultiFunctionalDetector();

  public: 
      virtual void Initialize(G4HCofThisEvent*);
      virtual void EndOfEvent(G4HCofThisEvent*);
      virtual void clear();

  public:
      virtual void DrawAll();
      virtual void PrintAll();


};



#endif

