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//
// $Id$
//
// 
// ------------------------------------------------------------
//	GEANT 4 class header file 
//
//----------------------------------------------------------
//      New design                               5 Oct. 99 H.Kurashige
//      Add  additinal GetIsotope method        30 Apr. 2013  H.Kurashige
#ifndef G4VIsotopeTable_h
#define G4VIsotopeTable_h 1

#include "G4ios.hh"
#include "globals.hh"
#include "G4Ions.hh"

class G4IsotopeProperty;

class G4VIsotopeTable
{
 // Class Description
 //  G4VIsotopeTable is the virtual class for acsess to an isotpe table
 //  which contains "stable" isotopes with their properties.
 //

 public:
  // constructor
  G4VIsotopeTable();
  explicit G4VIsotopeTable(const G4String& );

  G4VIsotopeTable(const G4VIsotopeTable& );
  G4VIsotopeTable & operator=(const G4VIsotopeTable&);

 public:
  // destructor
  virtual ~G4VIsotopeTable();

 public: // With Description
  // pure virtual method
  virtual G4IsotopeProperty* GetIsotope(G4int Z, G4int A, G4double E,
              G4Ions::G4FloatLevelBase flb=G4Ions::G4FloatLevelBase::no_Float)=0;
  virtual G4IsotopeProperty* GetIsotopeByIsoLvl(G4int Z, G4int A, G4int level=0);
  // Search the isotope in the G4VIsotopeTable. 
  // The isotope is desingated by 
  //    G4int    Z:  number of proton (Atomic number)
  //    G4int    A:  number of nucleon (Atomic mass)
  //      and
  //    G4double E:  excited energy
  //    G4Ions::G4FloatLevelBase flb: floating level base (enum defined in G4Ions.hh)
  //      or
  //    G4int  level: isomer level
  // in the given G4IsotopeProperty.
  // If corresopnding isotope exist in the table, this method returns
  // 'true' as well as fills other properties such as spin, lifetime,
  // ,decay modes and precise excited energy in the given G4IsotopeProperty.
  // This method returns 'false' if no corresponding isotope is found 
  // without modification of property.
  //   

  // Set/Get verbose level
  G4int                GetVerboseLevel() const;
  void                 SetVerboseLevel(G4int level);  

  // Dump table
  void                 DumpTable(G4int Zmin=1, G4int Zmax=118);

  // 
  const G4String&      GetName() const;

 private:
  G4String             fName;
  G4int                verboseLevel;
};

inline
  const G4String&  G4VIsotopeTable::GetName() const
{
  return fName;
}

inline 
 G4int G4VIsotopeTable::GetVerboseLevel() const
{
  return verboseLevel;
}

inline 
 void G4VIsotopeTable::SetVerboseLevel(G4int level)
{
  verboseLevel = level;
}

#endif
