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/// \file hadronic/Hadr02/src/RunAction.cc
/// \brief Implementation of the RunAction class
//
// $Id$

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#include "RunAction.hh"
#include "HistoManager.hh"
#include "G4UImanager.hh"
#include "G4VVisManager.hh"
#include "G4NistManager.hh"
#include "G4Element.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"


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RunAction::RunAction()
 : G4UserRunAction()
{}

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RunAction::~RunAction()
{}

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void RunAction::BeginOfRunAction(const G4Run* run)
{
  G4int id = run->GetRunID();
  G4cout << "### Run " << id << " start" << G4endl;
  HistoManager::GetPointer()->BeginOfRun();

#ifdef G4VIS_USE
  if ( G4VVisManager::GetConcreteInstance() ) {
    G4UImanager::GetUIpointer()->ApplyCommand("/vis/scene/notifyHandlers");
  }
#endif

}

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void RunAction::EndOfRunAction(const G4Run*)
{
  G4cout << "RunAction: End of run action is starting" << G4endl;

#ifdef G4VIS_USE
  if ( G4VVisManager::GetConcreteInstance() )
    G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/update");
#endif

  HistoManager::GetPointer()->EndOfRun();
}

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