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/// \file optical/OpNovice2/src/DetectorMessenger.cc
/// \brief Implementation of the DetectorMessenger class
//
//
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#include "DetectorMessenger.hh"

#include <sstream>
#include <iostream>

#include "G4OpticalSurface.hh"

#include "DetectorConstruction.hh"
#include "G4UIdirectory.hh"
#include "G4UIcommand.hh"
#include "G4UIparameter.hh"
#include "G4UIcmdWithAString.hh"
#include "G4UIcmdWithADouble.hh"
#include "G4UIcmdWithAnInteger.hh"
#include "G4UIcmdWithADoubleAndUnit.hh"
#include "G4UIcmdWithoutParameter.hh"

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DetectorMessenger::DetectorMessenger(DetectorConstruction * Det)
:G4UImessenger(),fDetector(Det)
{
  fOpticalDir = new G4UIdirectory("/opnovice2/");
  fOpticalDir->SetGuidance("Parameters for optical simulation.");

  fSurfaceTypeCmd = new G4UIcmdWithAString("/opnovice2/surfaceType", this);
  fSurfaceTypeCmd->SetGuidance("Surface type.");
  fSurfaceTypeCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
  fSurfaceTypeCmd->SetToBeBroadcasted(false);

  fSurfaceFinishCmd = new G4UIcmdWithAString("/opnovice2/surfaceFinish", this);
  fSurfaceFinishCmd->SetGuidance("Surface finish.");
  fSurfaceFinishCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
  fSurfaceFinishCmd->SetToBeBroadcasted(false);

  fSurfaceModelCmd =
    new G4UIcmdWithAString("/opnovice2/surfaceModel", this);
  fSurfaceModelCmd->SetGuidance("surface model.");
  fSurfaceModelCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
  fSurfaceModelCmd->SetToBeBroadcasted(false);

  fSurfaceSigmaAlphaCmd =
    new G4UIcmdWithADouble("/opnovice2/surfaceSigmaAlpha", this);
  fSurfaceSigmaAlphaCmd->SetGuidance("surface sigma alpha");
  fSurfaceSigmaAlphaCmd->SetGuidance(" parameter.");
  fSurfaceSigmaAlphaCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
  fSurfaceSigmaAlphaCmd->SetToBeBroadcasted(false);

  fSurfacePolishCmd =
    new G4UIcmdWithADouble("/opnovice2/surfacePolish", this);
  fSurfacePolishCmd->SetGuidance("surface polish");
  fSurfacePolishCmd->SetGuidance(" parameter (for Glisur model).");
  fSurfacePolishCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
  fSurfacePolishCmd->SetToBeBroadcasted(false);

  fSurfaceMatPropVectorCmd =
    new G4UIcmdWithAString("/opnovice2/surfaceProperty", this);
  fSurfaceMatPropVectorCmd->SetGuidance("Set material property vector");
  fSurfaceMatPropVectorCmd->SetGuidance(" for the surface.");
  fSurfaceMatPropVectorCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
  fSurfaceMatPropVectorCmd->SetToBeBroadcasted(false);

  fSurfaceMatPropConstCmd =
    new G4UIcmdWithAString("/opnovice2/surfaceConstProperty", this);
  fSurfaceMatPropConstCmd->SetGuidance("Set material constant property");
  fSurfaceMatPropConstCmd->SetGuidance(" for the surface.");
  fSurfaceMatPropConstCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
  fSurfaceMatPropConstCmd->SetToBeBroadcasted(false);

  fTankMatPropVectorCmd =
    new G4UIcmdWithAString("/opnovice2/boxProperty", this);
  fTankMatPropVectorCmd->SetGuidance("Set material property vector for ");
  fTankMatPropVectorCmd->SetGuidance("the box.");
  fTankMatPropVectorCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
  fTankMatPropVectorCmd->SetToBeBroadcasted(false);

  fTankMatPropConstCmd =
    new G4UIcmdWithAString("/opnovice2/boxConstProperty", this);
  fTankMatPropConstCmd->SetGuidance("Set material constant property ");
  fTankMatPropConstCmd->SetGuidance("for the box.");
  fTankMatPropConstCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
  fTankMatPropConstCmd->SetToBeBroadcasted(false);

  fTankMaterialCmd = new G4UIcmdWithAString("/opnovice2/boxMaterial", this);
  fTankMaterialCmd->SetGuidance("Set material of box.");
  fTankMaterialCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
  fTankMaterialCmd->SetToBeBroadcasted(false);

  fWorldMatPropVectorCmd =
    new G4UIcmdWithAString("/opnovice2/worldProperty", this);
  fWorldMatPropVectorCmd->SetGuidance("Set material property vector ");
  fWorldMatPropVectorCmd->SetGuidance("for the world.");
  fWorldMatPropVectorCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
  fWorldMatPropVectorCmd->SetToBeBroadcasted(false);

  fWorldMatPropConstCmd =
    new G4UIcmdWithAString("/opnovice2/worldConstProperty", this);
  fWorldMatPropConstCmd->SetGuidance("Set material constant property");
  fWorldMatPropConstCmd->SetGuidance(" for the world.");
  fWorldMatPropConstCmd->
    AvailableForStates(G4State_PreInit, G4State_Idle);
  fWorldMatPropConstCmd->SetToBeBroadcasted(false);

  fWorldMaterialCmd = new G4UIcmdWithAString("/opnovice2/worldMaterial", this);
  fWorldMaterialCmd->SetGuidance("Set material of world.");
  fWorldMaterialCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
  fWorldMaterialCmd->SetToBeBroadcasted(false);

}

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DetectorMessenger::~DetectorMessenger()
{
  delete fSurfaceFinishCmd;
  delete fSurfaceTypeCmd;
  delete fSurfaceModelCmd;
  delete fSurfaceSigmaAlphaCmd;
  delete fSurfacePolishCmd;
  delete fSurfaceMatPropVectorCmd;
  delete fSurfaceMatPropConstCmd;
  delete fTankMatPropVectorCmd;
  delete fTankMatPropConstCmd;
  delete fTankMaterialCmd;
  delete fWorldMatPropVectorCmd;
  delete fWorldMatPropConstCmd;
  delete fWorldMaterialCmd;
}

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void DetectorMessenger::SetNewValue(G4UIcommand* command,G4String newValue)
{    
  //    FINISH              
  if (command == fSurfaceFinishCmd) {
    if (newValue == "polished") {
      fDetector->SetSurfaceFinish(polished);
    }
    else if (newValue == "polishedfrontpainted") {
      fDetector->SetSurfaceFinish(polishedfrontpainted);
    }
    else if (newValue == "polishedbackpainted") {
      fDetector->SetSurfaceFinish(polishedbackpainted);
    }
    else if (newValue == "ground") {
      fDetector->SetSurfaceFinish(ground);
    }
    else if (newValue == "groundfrontpainted") {
      fDetector->SetSurfaceFinish(groundfrontpainted);
    }
    else if (newValue == "groundbackpainted") {
      fDetector->SetSurfaceFinish(groundbackpainted);
    }
    else if (newValue == "polishedlumirrorair") {
      fDetector->SetSurfaceFinish(polishedlumirrorair);
    }
    else if (newValue == "polishedlumirrorglue") {
      fDetector->SetSurfaceFinish(polishedlumirrorglue);
    }
    else if (newValue == "polishedair") {
      fDetector->SetSurfaceFinish(polishedair);
    }
    else if (newValue == "polishedteflonair") {
      fDetector->SetSurfaceFinish(polishedteflonair);
    }
    else if (newValue == "polishedtioair") {
      fDetector->SetSurfaceFinish(polishedtioair);
    }
    else if (newValue == "polishedtyvekair") {
      fDetector->SetSurfaceFinish(polishedtyvekair);
    }
    else if (newValue == "polishedvm2000air") {
      fDetector->SetSurfaceFinish(polishedvm2000air);
    }
    else if (newValue == "polishedvm2000glue") {
      fDetector->SetSurfaceFinish(polishedvm2000glue);
    }
    else if (newValue == "etchedlumirrorair") {
      fDetector->SetSurfaceFinish(etchedlumirrorair);
    }
    else if (newValue == "etchedlumirrorglue") {
      fDetector->SetSurfaceFinish(etchedlumirrorglue);
    }
    else if (newValue == "etchedair") {
      fDetector->SetSurfaceFinish(etchedair);
    }
    else if (newValue == "etchedteflonair") {
      fDetector->SetSurfaceFinish(etchedteflonair);
    }
    else if (newValue == "etchedtioair") {
      fDetector->SetSurfaceFinish(etchedtioair);
    }
    else if (newValue == "etchedtyvekair") {
      fDetector->SetSurfaceFinish(etchedtyvekair);
    }
    else if (newValue == "etchedvm2000air") {
      fDetector->SetSurfaceFinish(etchedvm2000air);
    }
    else if (newValue == "etchedvm2000glue") {
      fDetector->SetSurfaceFinish(etchedvm2000glue);
    }
    else if (newValue == "groundlumirrorair") {
      fDetector->SetSurfaceFinish(groundlumirrorair);
    }
    else if (newValue == "groundlumirrorglue") {
      fDetector->SetSurfaceFinish(groundlumirrorglue);
    }
    else if (newValue == "groundair") {
      fDetector->SetSurfaceFinish(groundair);
    }
    else if (newValue == "groundteflonair") {
      fDetector->SetSurfaceFinish(groundteflonair);
    }
    else if (newValue == "groundtioair") {
      fDetector->SetSurfaceFinish(groundtioair);
    }
    else if (newValue == "groundtyvekair") {
      fDetector->SetSurfaceFinish(groundtyvekair);
    }
    else if (newValue == "groundvm2000air") {
      fDetector->SetSurfaceFinish(groundvm2000air);
    }
    else if (newValue == "groundvm2000glue") {
      fDetector->SetSurfaceFinish(groundvm2000glue);
    }
    //         for Davis model
    else if (newValue == "Rough_LUT") {
      fDetector->SetSurfaceFinish(Rough_LUT);
    }
    else if (newValue == "RoughTeflon_LUT") {
      fDetector->SetSurfaceFinish(RoughTeflon_LUT);
    }
    else if (newValue == "RoughESR_LUT") {
      fDetector->SetSurfaceFinish(RoughESR_LUT);
    }
    else if (newValue == "RoughESRGrease_LUT") {
      fDetector->SetSurfaceFinish(RoughESRGrease_LUT);
    }
    else if (newValue == "Polished_LUT") {
      fDetector->SetSurfaceFinish(Polished_LUT);
    }
    else if (newValue == "PolishedTeflon_LUT") {
      fDetector->SetSurfaceFinish(PolishedTeflon_LUT);
    }
    else if (newValue == "PolishedESR_LUT") {
      fDetector->SetSurfaceFinish(PolishedESR_LUT);
    }
    else if (newValue == "PolishedESRGrease_LUT") {
      fDetector->SetSurfaceFinish(PolishedESRGrease_LUT);
    }
    else if (newValue == "Detector_LUT") {
      fDetector->SetSurfaceFinish(Detector_LUT);
    }
    else {
      G4ExceptionDescription ed;
      ed << "Invalid surface finish: " << newValue;
      G4Exception("DetectorMessenger", "OpNovice2_003", FatalException,ed);
    }
  }

  //  MODEL
  else if (command == fSurfaceModelCmd) {
    if (newValue == "glisur") {
      fDetector->SetSurfaceModel(glisur);
    }
    else if (newValue == "unified") {
      fDetector->SetSurfaceModel(unified);
    }
    else if (newValue == "LUT") {
      fDetector->SetSurfaceModel(LUT);
    }
    else if (newValue == "DAVIS") {
      fDetector->SetSurfaceModel(DAVIS);
    }
    else if (newValue == "dichroic") {
      fDetector->SetSurfaceModel(dichroic);
    }
    else {
      G4ExceptionDescription ed;
      ed << "Invalid surface model: " << newValue;
      G4Exception("DetectorMessenger", "ONovice2_001",
                  FatalException,ed);
    }
  }

  // TYPE
  else if (command == fSurfaceTypeCmd) {
    if (newValue == "dielectric_metal") {
      fDetector->SetSurfaceType(dielectric_metal);
    }
    else if (newValue == "dielectric_dielectric") {
      fDetector->SetSurfaceType(dielectric_dielectric);
    }
    else if (newValue == "dielectric_LUT") {
      fDetector->SetSurfaceType(dielectric_LUT);
    }
    else if (newValue == "dielectric_LUTDAVIS") {
      fDetector->SetSurfaceType(dielectric_LUTDAVIS);
    }
    else {
      G4ExceptionDescription ed;
      ed << "Invalid surface type: " << newValue;
      G4Exception("DetectorMessenger", "OpNovice2_002", FatalException,ed);
    }
  }
  else if (command == fSurfaceSigmaAlphaCmd) {
    fDetector->SetSurfaceSigmaAlpha(
      G4UIcmdWithADouble::GetNewDoubleValue(newValue));
  }
  else if (command == fSurfacePolishCmd) {
    fDetector->SetSurfacePolish(
      G4UIcmdWithADouble::GetNewDoubleValue(newValue));
  }
  else if (command == fTankMatPropVectorCmd) {
    // got a string. need to convert it to physics vector.
    // string format is property name, then pairs of energy, value
    // specify units for each value, eg 3.0*eV
    // space delimited
    G4MaterialPropertyVector* mpv = new G4MaterialPropertyVector();
    std::istringstream instring(newValue);
    G4String prop;
    instring >> prop;
    while (instring) {
      G4String tmp;
      instring >> tmp;
      if (tmp == "") { break; }
      G4double en = G4UIcommand::ConvertToDouble(tmp);
      instring >> tmp;
      G4double val;
      val = G4UIcommand::ConvertToDouble(tmp);
      mpv->InsertValues(en, val);
    }
    const char* c = prop.c_str();

    fDetector->AddTankMPV(c, mpv);
  }
  else if (command == fWorldMatPropVectorCmd) {
    // Convert string to physics vector
    // string format is property name, then pairs of energy, value
    G4MaterialPropertyVector* mpv = new G4MaterialPropertyVector();
    std::istringstream instring(newValue);
    G4String prop;
    instring >> prop;
    while (instring) {
      G4String tmp;
      instring >> tmp;
      if (tmp == "") { break; }
      G4double en = G4UIcommand::ConvertToDouble(tmp);
      instring >> tmp;
      G4double val;
      val = G4UIcommand::ConvertToDouble(tmp);
      mpv->InsertValues(en, val);
    } 
    const char* c = prop.c_str();
    fDetector->AddWorldMPV(c, mpv);
  }
  else if (command == fSurfaceMatPropVectorCmd) {
    // Convert string to physics vector
    // string format is property name, then pairs of energy, value  
    // space delimited
    G4MaterialPropertyVector* mpv = new G4MaterialPropertyVector();
    G4cout << newValue << G4endl;
    std::istringstream instring(newValue);
    G4String prop;
    instring >> prop;
    while (instring) {
      G4String tmp;
      instring >> tmp;
      if (tmp == "") { break; }
      G4double en = G4UIcommand::ConvertToDouble(tmp);
      instring >> tmp;
      G4double val;
      val = G4UIcommand::ConvertToDouble(tmp);
      mpv->InsertValues(en, val);
    } 
    const char* c = prop.c_str();
    fDetector->AddSurfaceMPV(c, mpv);
  }

  else if (command == fTankMatPropConstCmd) {
    // Convert string to physics vector
    // string format is property name, then value
    // space delimited
    std::istringstream instring(newValue);
    G4String prop;
    G4String tmp;
    instring >> prop;
    instring >> tmp;
    G4double val = G4UIcommand::ConvertToDouble(tmp);
    const char* c = prop.c_str();
    fDetector->AddTankMPC(c, val);
  }
  else if (command == fWorldMatPropConstCmd) {
    // Convert string to physics vector
    // string format is property name, then value
    // space delimited
    std::istringstream instring(newValue);
    G4String prop;
    G4String tmp;
    instring >> prop;
    instring >> tmp;
    G4double val = G4UIcommand::ConvertToDouble(tmp);
    const char* c = prop.c_str();
    fDetector->AddTankMPC(c, val);
  }
  else if (command == fSurfaceMatPropConstCmd) {
    // Convert string to physics vector
    // string format is property name, then value
    // space delimited
    std::istringstream instring(newValue);
    G4String prop;
    G4String tmp;
    instring >> prop;
    instring >> tmp;
    G4double val = G4UIcommand::ConvertToDouble(tmp);
    const char* c = prop.c_str();
    fDetector->AddSurfaceMPC(c, val);
  }
 else if (command == fWorldMaterialCmd) {
    fDetector->SetWorldMaterial(newValue);
  }
  else if (command == fTankMaterialCmd) {
    fDetector->SetTankMaterial(newValue);
  }
}

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