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//
/// \file SteppingAction.cc
/// \brief Implementation of the SteppingAction class
//
//
//
// 
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#include "SteppingAction.hh"

#include "DetectorConstruction.hh"
#include "EventAction.hh"

#include "G4Step.hh"

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SteppingAction::SteppingAction(DetectorConstruction* det,
                                         EventAction* evt)
: G4UserSteppingAction(), 
  fDetector(det), fEventAction(evt)                                         
{ }

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SteppingAction::~SteppingAction()
{ }

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void SteppingAction::UserSteppingAction(const G4Step* aStep)
{
  // get volume of the current step
  G4VPhysicalVolume* volume 
  = aStep->GetPreStepPoint()->GetTouchableHandle()->GetVolume();
  
  // collect energy and track length step by step
  G4double edep = aStep->GetTotalEnergyDeposit();
  
  G4double stepl = 0.;
  if (aStep->GetTrack()->GetDefinition()->GetPDGCharge() != 0.)
    stepl = aStep->GetStepLength();
      
  if (volume == fDetector->GetAbsorber()) fEventAction->AddAbs(edep,stepl);
  if (volume == fDetector->GetGap())      fEventAction->AddGap(edep,stepl);
}

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