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//
 // Hadronic Process: Very Low Energy Neutron X-Sections
 // original by H.P. Wellisch, TRIUMF, 14-Feb-97
 // Builds and has the Cross-section data for one material.
//
// 080520 Delete unnecessary dependencies by T. Koi
 
// P. Arce, June-2014 Conversion neutron_hp to particle_hp
//
#ifndef G4ParticleHPElementData_h
#define G4ParticleHPElementData_h 1
#include "globals.hh"
#include "G4ParticleHPIsoData.hh"
#include "G4ParticleHPVector.hh"
#include "G4Material.hh"
#include "G4HadronCrossSections.hh"
#include "G4ReactionProduct.hh"
#include "G4Nucleus.hh"
//#include "G4NeutronInelasticProcess.hh"
//#include "G4HadronFissionProcess.hh"
//#include "G4HadronCaptureProcess.hh"
#include "G4ParticleHPElasticData.hh"
#include "G4ParticleHPFissionData.hh"
#include "G4ParticleHPCaptureData.hh"
#include "G4ParticleHPInelasticData.hh"
#include "G4StableIsotopes.hh"
#include "G4Neutron.hh"

//class G4ParticleHPElementData : public G4HadronCrossSections
class G4ParticleHPElementData
{
public:

  G4ParticleHPElementData();
  
  ~G4ParticleHPElementData();
  
  //  void Init(G4Element * theElement,char* dataDirVariable = "G4NEUTRONHPDATA", G4ParticleDefinition* projectile = G4Neutron::Neutron() );
  void Init(G4Element * theElement, G4ParticleDefinition* projectile, const char* dataDirVariable);
  
  //void UpdateData(G4int A, G4int Z, G4int index, G4double abundance);
  //  void UpdateData(G4int A, G4int Z, G4int index, G4double abundance,char* dataDirVariable, G4ParticleDefinition* projectile = G4Neutron::Neutron() ) { G4int M=0; UpdateData( A, Z, M, index, abundance, projectile, dataDirVariable); };
  void UpdateData(G4int A, G4int Z, G4int index, G4double abundance,G4ParticleDefinition* projectile, const char* dataDirVariable ) { G4int M=0; UpdateData( A, Z, M, index, abundance, projectile, dataDirVariable); };
  void UpdateData(G4int A, G4int Z, G4int M, G4int index, G4double abundance, G4ParticleDefinition* projectile, const char* dataDirVariable );
  
  void Harmonise(G4ParticleHPVector *& theStore, G4ParticleHPVector * theNew);
  
  inline G4ParticleHPVector * GetData(G4ParticleHPFissionData * )
    {return theFissionData;}
  inline G4ParticleHPVector * GetData(G4ParticleHPCaptureData * )
    {return theCaptureData;}
  inline G4ParticleHPVector * GetData(G4ParticleHPElasticData * )
    {return theElasticData;}
  inline G4ParticleHPVector * GetData(G4ParticleHPInelasticData * )
    {return theInelasticData;}

  G4ParticleHPVector * MakePhysicsVector(G4Element * theElement,
					G4ParticleDefinition * projectile,
					G4ParticleHPFissionData* theSet,
					char* dataDirVariable);

  G4ParticleHPVector * MakePhysicsVector(G4Element * theElement,
					G4ParticleDefinition * projectile,
					G4ParticleHPCaptureData * theSet,
					char* dataDirVariable);
  
  G4ParticleHPVector * MakePhysicsVector(G4Element * theElement,
					G4ParticleDefinition * projectile,
					G4ParticleHPElasticData * theSet,
					char* dataDirVariable);
  
  G4ParticleHPVector * MakePhysicsVector(G4Element * theElement,
					 G4ParticleDefinition * projectile,
					 G4ParticleHPInelasticData * theSet,
					char* dataDirVariable );

private:

  G4ParticleHPVector * theFissionData;
  G4ParticleHPVector * theCaptureData;
  G4ParticleHPVector * theElasticData;
  G4ParticleHPVector * theInelasticData;
  G4double precision;
  
  G4ParticleHPVector * theBuffer;
  
  G4ParticleHPIsoData * theIsotopeWiseData;

  G4StableIsotopes theStableOnes;
  
  G4String filename;
  
};

#endif
