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//
/// \file optical/wls/src/WLSRunAction.cc
/// \brief Implementation of the WLSRunAction class
//
//
#include "WLSRunAction.hh"
#include "WLSRunActionMessenger.hh"

#include "G4Run.hh"
#include "G4RunManager.hh"

#include "Randomize.hh"

#include "WLSDetectorConstruction.hh"
#include "WLSSteppingAction.hh"

#include <ctime>

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

WLSRunAction::WLSRunAction()
  : fSaveRndm(0), fAutoSeed(false)
{
  fRunMessenger = new WLSRunActionMessenger(this);
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

WLSRunAction::~WLSRunAction()
{
  delete fRunMessenger;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void WLSRunAction::BeginOfRunAction(const G4Run* aRun)
{
  G4cout << "### Run " << aRun->GetRunID() << " start." << G4endl;

  G4RunManager::GetRunManager()->SetRandomNumberStore(false);

  if (fAutoSeed) {
     // automatic (time-based) random seeds for each run
     G4cout << "*******************" << G4endl;
     G4cout << "*** AUTOSEED ON ***" << G4endl;
     G4cout << "*******************" << G4endl;
     long seeds[2];
     time_t systime = time(NULL);
     seeds[0] = (long) systime;
     seeds[1] = (long) (systime*G4UniformRand());
     G4Random::setTheSeeds(seeds);
     G4Random::showEngineStatus();
  } else {
     G4Random::showEngineStatus();
  }

  if (fSaveRndm > 0) G4Random::saveEngineStatus("BeginOfRun.rndm");

}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void WLSRunAction::EndOfRunAction(const G4Run* )
{
  if (fSaveRndm == 1)
  {
     G4Random::showEngineStatus();
     G4Random::saveEngineStatus("endOfRun.rndm");
  }
}
