type_mat3x4.hpp
Go to the documentation of this file.
#pragma once
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template<typename T, qualifier Q>
struct mat<3, 4, T, Q>
{
typedef vec<4, T, Q> col_type;
typedef vec<3, T, Q> row_type;
typedef mat<3, 4, T, Q> type;
typedef mat<4, 3, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[3];
public:
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
GLM_FUNC_DECL GLM_CONSTEXPR col_type & operator[](length_type i) GLM_NOEXCEPT;
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const GLM_NOEXCEPT;
// -- Constructors --
GLM_DEFAULTED_DEFAULT_CTOR_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 4, T, P> const& m);
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T x0, T y0, T z0, T w0,
T x1, T y1, T z1, T w1,
T x2, T y2, T z2, T w2);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v0,
col_type const& v1,
col_type const& v2);
// -- Conversions --
template<
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
X1 x1, Y1 y1, Z1 z1, W1 w1,
X2 x2, Y2 y2, Z2 z2, W2 w2,
X3 x3, Y3 y3, Z3 z3, W3 w3);
template<typename V1, typename V2, typename V3>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<4, V1, Q> const& v1,
vec<4, V2, Q> const& v2,
vec<4, V3, Q> const& v3);
// -- Matrix conversions --
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
// -- Unary arithmetic operators --
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator=(mat<3, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator+=(mat<3, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator-=(mat<3, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator++();
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> & operator--();
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator++(int);
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator--(int);
};
// -- Unary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m);
// -- Binary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR typename mat<3, 4, T, Q>::col_type operator*(mat<3, 4, T, Q> const& m, typename mat<3, 4, T, Q>::row_type const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR typename mat<3, 4, T, Q>::row_type operator*(typename mat<3, 4, T, Q>::col_type const& v, mat<3, 4, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m);
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat3x4.inl"
#endif
type_vec4.hpp
Core features
glm::length
GLM_FUNC_DECL T length(qua< T, Q > const &q)
Returns the norm of a quaternions.
type_vec3.hpp
Core features