random.hpp
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#pragma once
// Dependency:
#include "../ext/scalar_int_sized.hpp"
#include "../ext/scalar_uint_sized.hpp"
#include "../detail/qualifier.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTC_random extension included")
#endif
namespace glm
{
template<typename genType>
GLM_FUNC_DECL genType linearRand(genType Min, genType Max);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> linearRand(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
template<typename genType>
GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation);
template<typename T>
GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius);
template<typename T>
GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius);
template<typename T>
GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius);
template<typename T>
GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius);
}//namespace glm
#include "random.inl"
glm::gaussRand
GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation)
Generate random numbers in the interval [Min, Max], according a gaussian distribution.
glm::diskRand
GLM_FUNC_DECL vec< 2, T, defaultp > diskRand(T Radius)
Generate a random 2D vector which coordinates are regularly distributed within the area of a disk of ...
glm::linearRand
GLM_FUNC_DECL vec< L, T, Q > linearRand(vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
Generate random numbers in the interval [Min, Max], according a linear distribution.
glm::circularRand
GLM_FUNC_DECL vec< 2, T, defaultp > circularRand(T Radius)
Generate a random 2D vector which coordinates are regularly distributed on a circle of a given radius...
glm::sphericalRand
GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand(T Radius)
Generate a random 3D vector which coordinates are regularly distributed on a sphere of a given radius...
glm::ballRand
GLM_FUNC_DECL vec< 3, T, defaultp > ballRand(T Radius)
Generate a random 3D vector which coordinates are regularly distributed within the volume of a ball o...