r3.out.ascii(1)

NAME
r3.out.ascii - Converts a 3D raster map layer into a ASCII text file.

KEYWORDS
raster3d, export, output, voxel, conversion, ASCII

SYNOPSIS
r3.out.ascii
r3.out.ascii --help
r3.out.ascii [-hrdcm] input=string [output=name] [precision=integer] [null_value=string] [--overwrite] [--help] [--verbose] [--quiet] [--ui]

  Flags:

-h
    Suppress printing of header information

-r
    Switch the row order in output from north->south to south->north

-d
    Switch the depth order in output from bottom->top to top->bottom

-c
    Print grass6 compatible format. Flags -d and -r are ignored.

-m
    Use 3D raster mask (if exists) with input map

--overwrite
    Allow output files to overwrite existing files

--help
    Print usage summary

--verbose
    Verbose module output

--quiet
    Quiet module output

--ui
    Force launching GUI dialog

  Parameters:

input=string [required]
    3D raster map to be converted to ASCII

output=name
    Name for ASCII output file

precision=integer
    Number of decimal places for floats
    Options: 0-20
    Default: 8

null_value=string
    String representing NULL value
    Default: *

DESCRIPTION
r3.out.ascii exports a 3D raster map in ASCII format. The input parameter is a valid 3D raster map in the current mapset search path. The output parameter is the name of an ASCII file which will be written in the current working directory.

If output is not specified then standard output (stdout) is used. The -h flag may be used to suppress header information. The module is sensitive to region settings (set with g.region).

The -c flag will create GRASS 6 r3.in.ascii compatible output.

NOTES
The default format of the exported ASCII file is equivalent to that required by r3.in.ascii. In particular, files output by r3.out.ascii with header information may be converted back to 3D raster maps with r3.in.ascii.

The format of the ASCII file is:

version: "grass7"
order:   "nsbt" or "nstb" or "snbt" or "sntb"
north:   floating point
south:   floating point
east:    floating point
west:    floating point
top:     floating point
bottom:  floating point
rows:    integer
cols:    integer
levels:  integer

The version and order options have been introduced in GRASS 7 in June 2011. The order option describes the order of rows and depths in the output. It is possible to create output of different row order using the -r flag and output of different depths order using the -d flag. The default order is:

west -> east for columns
north -> south for rows
bottom -> top for depths

This header is followed by the cell values in floating point format organized in rows with constant col and level coordinate. The rows are organized by constant level coordinate. Individual cell values are separated by space or CR. Cell values are exported as a series of horizontal slices in row-major order. The data starts with the upper left corner (NW) at the bottom of the data set. The values at the following coordinates are exported:

(x, y + rows,     z) (x + 1, y + rows,     z) ... (x + cols, y + rows,     z)
(x, y + rows,     z) (x + 1, y + rows - 1, z) ... (x + cols, y + rows - 1, z)
          .                     .                                .
          .                     .                                .
          .                     .                                .
(x, y,   z + depths) (x + 1, y,   z + depths) ... (x + cols, y,   z + depths)

This order is compatible with the r.in.ascii row -> column ordering.

Supported orders are:

    •   nsbt: north -> south and bottom -> top ordering which is the default (no flags)

    •   snbt: south -> north and bottom -> top ordering using -r flag

    •   nstb: north -> south and top -> bottom ordering using -d flag

    •   sntb: south -> north and top -> bottom ordering using -rd flag

The internal storage scheme of 3D raster maps is visualized in the following picture:
The coordinate system and tile layout of a voxel map in GRASS

One level maps can be imported with r.in.ascii (2D raster) using the default nsbt order and removing the header lines "version", "order", "top", "bottom" and "levels".

EXAMPLES
We define a small region with 4 columns, 3 rows and 2 depths (4x3x2) and export it using different ordering definitions:

g.region res3=1 t=2 b=0 w=0 e=4 s=0 n=3
r3.mapcalc "simple_example = row() + col() + depth()"

Default order:

r3.out.ascii input=simple_example dp=0
version: grass7
order: nsbt
north: 3.000000
south: 0.000000
east: 4.000000
west: 0.000000
top: 2.000000
bottom: 0.000000
rows: 3
cols: 4
levels: 2
3 4 5 6
4 5 6 7
5 6 7 8
4 5 6 7
5 6 7 8
6 7 8 9

Inverse row order (-r)

r3.out.ascii input=simple_example dp=0 -r
version: grass7
order: snbt
north: 3.000000
south: 0.000000
east: 4.000000
west: 0.000000
top: 2.000000
bottom: 0.000000
rows: 3
cols: 4
levels: 2
5 6 7 8
4 5 6 7
3 4 5 6
6 7 8 9
5 6 7 8
4 5 6 7

Inverse depth order (-d)

r3.out.ascii input=simple_example dp=0 -d
version: grass7
order: nstb
north: 3.000000
south: 0.000000
east: 4.000000
west: 0.000000
top: 2.000000
bottom: 0.000000
rows: 3
cols: 4
levels: 2
4 5 6 7
5 6 7 8
6 7 8 9
3 4 5 6
4 5 6 7
5 6 7 8

Inverse row and depth order (-rd)

r3.out.ascii input=simple_example dp=0 -rd
version: grass7
order: sntb
north: 3.000000
south: 0.000000
east: 4.000000
west: 0.000000
top: 2.000000
bottom: 0.000000
rows: 3
cols: 4
levels: 2
6 7 8 9
5 6 7 8
4 5 6 7
5 6 7 8
4 5 6 7
3 4 5 6

SEE ALSO
r3.in.ascii, r.out.ascii, g.region

AUTHORS
Roman Waupotitsch, Michael Shapiro, Helena Mitasova, Bill Brown, Lubos Mitas, Jaro Hofierka, Sören Gebbert

SOURCE CODE

Available at: r3.out.ascii source code (history)

Accessed: Thursday Apr 11 00:42:09 2024

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