#

## see

View or hide layers from the 3D view

### Usage:

> see [no] layer

> > where layer is a magic layer type if the current view is of magic layers, and is a CIF layer name if the view is of CIF/GDS layers.

### Summary:

> The see command is similar to the see command in the layout window. It adds or subtracts layers from what is viewed in the 3D window. By default, all layers are displayed. The "see layer" command causes layers to be displayed, while "see no layer" causes them to be hidden.

### Implementation Notes:

> see is implemented as a built-in wind3d window command in magic. It can only be invoked from a window created with the specialopen wind3d command, or the render procedure. Note that the wind3d window is only available when magic is compiled with the OpenGL graphics option and invoked with magic -d OGL.

> Note that macros of the wind3d window are hard-coded, and cannot be changed with the macro, gmacro, or imacro commands. There is no "`:`" macro for entering commands; to enter commands from the command-line, use the tk_path_name command. The default Tk path name of the wind3d window is "`.magic3d`".

### See Also:

> cif

Return to command index

Last updated: October, 2004