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#pragma once

#include <pdal/PointView.hpp>
#include <pdal/pdal_types.hpp>

#include "Addon.hpp"
#include "Overlap.hpp"

namespace pdal
{

class BasePointTable;
using BasePointTablePtr = std::unique_ptr<BasePointTable>;

namespace connector
{
    class Connector;
}

namespace ept
{

class EptInfo;

class TileContents
{
public:
    TileContents(const Overlap& overlap, const EptInfo& info,
            const connector::Connector& connector, const AddonList& addons) :
        m_overlap(overlap), m_info(info), m_connector(connector),
        m_addons(addons)
    {}

    BasePointTable& table() const
        { return *m_table; }
    const Key& key() const
        { return m_overlap.m_key; }
    point_count_t nodeId() const
        { return m_overlap.m_nodeId; }
    //ABELL - This is bad. We're assuming that the actual number of points we have matches
    // what our index information told us. This may not be the case because of some
    // issue. Downstream handling may depend on this being the actual number of points
    // in the tile, rather than the number that were *supposed to be* in the tile.
    point_count_t size() const
        { return m_overlap.m_count; }
    const std::string& error() const
        { return m_error; }
    BasePointTable *addonTable(Dimension::Id id) const
        { return const_cast<TileContents *>(this)->m_addonTables[id].get(); }
    void read();

private:
    Overlap m_overlap;
    const EptInfo& m_info;
    const connector::Connector& m_connector;
    const AddonList& m_addons;
    std::string m_error;
    // Table for the base point data.
    BasePointTablePtr m_table;
    // Tables for the add on data.
    std::map<Dimension::Id, BasePointTablePtr> m_addonTables;

    void readLaszip();
    void readBinary();
    void readZstandard();
    void readAddon(const Addon& addon);
    void transform();
};

} // namespace ept
} // namespace pdal

