- Qt 5.15
- Qt 3D
- Qt 3D Core QML Types
- Qt 5.15.11 Reference Documentation

# Qt 3D Core QML Types

This module was introduced in Qt 5.7.

To import and use the module's QML types, use the following statement:

     import Qt3D.Core 2.15

See Qt 3D QML Types for a list of all QML types in Qt 3D.

## QML Types

AbstractSkeleton | A skeleton contains the joints for a skinned mesh
Armature | Used to calculate skinning transform matrices and set them on shaders
Component3D | Provides the base type for creating Qt 3D components
Entity | Node subclass that can aggregate several Component3D instances that will specify its behavior
EntityLoader | Provides a way to dynamically load an Entity subtree
Joint | Used to transforms parts of skinned meshes
Node | A base QML type that other types inherit. It cannot be directly created
NodeInstantiator | Dynamically creates nodes
QuaternionAnimation | A PropertyAnimation for quaternions
Skeleton | Holds the data for a skeleton to be used with skinned meshes
SkeletonLoader | Used to load a skeleton of joints from file
Transform | Used to perform transforms on meshes