- Qt 5.15
- Qt Quick Demo - Maroon in Trouble
- Qt 5.15.12 Reference Documentation

# Qt Quick Demo - Maroon in Trouble

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     import QtQuick 2.0
     import "../logic.js" as Logic
     import ".."

     TowerBase {
         id: container
         rof: 160
         income: 5
         SpriteSequence {
             id: sprite
             width: 64
             height: 64
             interpolate: false
             goalSprite: ""

             Sprite {
                 name: "idle"
                 source: "../gfx/factory-idle.png"
                 frameCount: 4
                 frameDuration: 200
             }

             Sprite {
                 name: "action"
                 source: "../gfx/factory-action.png"
                 frameCount: 4
                 frameDuration: 90
                 to: { "idle" : 1 }
             }

             SequentialAnimation on x {
                 loops: Animation.Infinite
                 NumberAnimation { from: x; to: x + 4; duration: 900; easing.type: Easing.InOutQuad }
                 NumberAnimation { from: x + 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
             }
             SequentialAnimation on y {
                 loops: Animation.Infinite
                 NumberAnimation { from: y; to: y - 4; duration: 900; easing.type: Easing.InOutQuad }
                 NumberAnimation { from: y - 4; to: y; duration: 900; easing.type: Easing.InOutQuad }
             }
         }

         SoundEffect {
             id: actionSound
             source: "../audio/factory-action.wav"
         }

         function fire() {
             actionSound.play()
             sprite.jumpTo("action")
             coinLaunch.start()
         }

         function spawn() {
             coin.target = Logic.gameState.mapToItem(container, 240, -32)
         }

         Image {
             id: coin
             property var target: { "x" : 0, "y" : 0 }
             source: "../gfx/currency.png"
             visible: false
         }

         SequentialAnimation {
             id: coinLaunch
             PropertyAction { target: coin; property: "visible"; value: true }
             ParallelAnimation {
                 NumberAnimation { target: coin; property: "x"; from: 16; to: coin.target.x }
                 NumberAnimation { target: coin; property: "y"; from: 16; to: coin.target.y }
             }
             PropertyAction { target: coin; property: "visible"; value: false }
         }
     }