- Qt 5.5
- Qt Widgets
- Sub-Attaq
- animationmanager.cpp Example File
- Qt 5.5.1 Reference Documentation

# animationmanager.cpp Example File

animation/sub-attaq/animationmanager.cpp

    /****************************************************************************
    **
    ** Copyright (C) 2015 The Qt Company Ltd.
    ** Contact: http://www.qt.io/licensing/
    **
    ** This file is part of the QtCore module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL21$
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    ** GNU Lesser General Public License Usage
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    //Own
    #include "animationmanager.h"

    //Qt
    #include <QtCore/QAbstractAnimation>
    #include <QtCore/QDebug>

    // the universe's only animation manager
    AnimationManager *AnimationManager::instance = 0;

    AnimationManager::AnimationManager()
    {
    }

    AnimationManager *AnimationManager::self()
    {
        if (!instance)
            instance = new AnimationManager;
        return instance;
    }

    void AnimationManager::registerAnimation(QAbstractAnimation *anim)
    {
        QObject::connect(anim, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterAnimation_helper(QObject*)));
        animations.append(anim);
    }

    void AnimationManager::unregisterAnimation_helper(QObject *obj)
    {
        unregisterAnimation(static_cast<QAbstractAnimation*>(obj));
    }

    void AnimationManager::unregisterAnimation(QAbstractAnimation *anim)
    {
        QObject::disconnect(anim, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterAnimation_helper(QObject*)));
        animations.removeAll(anim);
    }

    void AnimationManager::unregisterAllAnimations()
    {
        animations.clear();
    }

    void AnimationManager::pauseAll()
    {
        foreach (QAbstractAnimation* animation, animations) {
            if (animation->state() == QAbstractAnimation::Running)
                animation->pause();
        }
    }
    void AnimationManager::resumeAll()
    {
        foreach (QAbstractAnimation* animation, animations) {
            if (animation->state() == QAbstractAnimation::Paused)
                animation->resume();
        }
    }