- Qt 5.5
- Qt GUI
- C++ Classes
- QOpenGLFunctions_4_3_Core
- Qt 5.5.1 Reference Documentation

# QOpenGLFunctions_4_3_Core Class

The QOpenGLFunctions_4_3_Core class provides all functions for OpenGL 4.3 core profile. More...

Header: | #include <QOpenGLFunctions_4_3_Core>
qmake: | QT += gui
Since: | Qt 5.1
Inherits: | QAbstractOpenGLFunctions

- List of all members, including inherited members

## Public Functions

| QOpenGLFunctions_4_3_Core()
| ~QOpenGLFunctions_4_3_Core()
void | glActiveShaderProgram(GLuint pipeline, GLuint program)
void | glActiveTexture(GLenum texture)
void | glAttachShader(GLuint program, GLuint shader)
void | glBeginConditionalRender(GLuint id, GLenum mode)
void | glBeginQuery(GLenum target, GLuint id)
void | glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
void | glBeginTransformFeedback(GLenum primitiveMode)
void | glBindAttribLocation(GLuint program, GLuint index, const GLchar * name)
void | glBindBuffer(GLenum target, GLuint buffer)
void | glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
void | glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void | glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name)
void | glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name)
void | glBindFramebuffer(GLenum target, GLuint framebuffer)
void | glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
void | glBindProgramPipeline(GLuint pipeline)
void | glBindRenderbuffer(GLenum target, GLuint renderbuffer)
void | glBindSampler(GLuint unit, GLuint sampler)
void | glBindTexture(GLenum target, GLuint texture)
void | glBindTransformFeedback(GLenum target, GLuint id)
void | glBindVertexArray(GLuint array)
void | glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
void | glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void | glBlendEquation(GLenum mode)
void | glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
void | glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
void | glBlendEquationi(GLuint buf, GLenum mode)
void | glBlendFunc(GLenum sfactor, GLenum dfactor)
void | glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void | glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
void | glBlendFunci(GLuint buf, GLenum src, GLenum dst)
void | glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void | glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
void | glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
GLenum | glCheckFramebufferStatus(GLenum target)
void | glClampColor(GLenum target, GLenum clamp)
void | glClear(GLbitfield mask)
void | glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data)
void | glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data)
void | glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
void | glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)
void | glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)
void | glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)
void | glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void | glClearDepth(GLdouble depth)
void | glClearDepthf(GLfloat dd)
void | glClearStencil(GLint s)
GLenum | glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
void | glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void | glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
void | glColorP3ui(GLenum type, GLuint color)
void | glColorP3uiv(GLenum type, const GLuint * color)
void | glColorP4ui(GLenum type, GLuint color)
void | glColorP4uiv(GLenum type, const GLuint * color)
void | glCompileShader(GLuint shader)
void | glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
void | glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
void | glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
void | glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
void | glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
void | glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
void | glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
void | glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
void | glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void | glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void | glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void | glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void | glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLuint | glCreateProgram()
GLuint | glCreateShader(GLenum type)
GLuint | glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * const * strings)
void | glCullFace(GLenum mode)
void | glDeleteBuffers(GLsizei n, const GLuint * buffers)
void | glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)
void | glDeleteProgram(GLuint program)
void | glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines)
void | glDeleteQueries(GLsizei n, const GLuint * ids)
void | glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)
void | glDeleteSamplers(GLsizei count, const GLuint * samplers)
void | glDeleteShader(GLuint shader)
void | glDeleteSync(GLsync sync)
void | glDeleteTextures(GLsizei n, const GLuint * textures)
void | glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids)
void | glDeleteVertexArrays(GLsizei n, const GLuint * arrays)
void | glDepthFunc(GLenum func)
void | glDepthMask(GLboolean flag)
void | glDepthRange(GLdouble nearVal, GLdouble farVal)
void | glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v)
void | glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
void | glDepthRangef(GLfloat n, GLfloat f)
void | glDetachShader(GLuint program, GLuint shader)
void | glDisable(GLenum cap)
void | glDisableVertexAttribArray(GLuint index)
void | glDisablei(GLenum target, GLuint index)
void | glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
void | glDispatchComputeIndirect(GLintptr indirect)
void | glDrawArrays(GLenum mode, GLint first, GLsizei count)
void | glDrawArraysIndirect(GLenum mode, const GLvoid * indirect)
void | glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
void | glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
void | glDrawBuffer(GLenum mode)
void | glDrawBuffers(GLsizei n, const GLenum * bufs)
void | glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
void | glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
void | glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect)
void | glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount)
void | glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance)
void | glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex)
void | glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
void | glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
void | glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
void | glDrawTransformFeedback(GLenum mode, GLuint id)
void | glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
void | glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
void | glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
void | glEnable(GLenum cap)
void | glEnableVertexAttribArray(GLuint index)
void | glEnablei(GLenum target, GLuint index)
void | glEndConditionalRender()
void | glEndQuery(GLenum target)
void | glEndQueryIndexed(GLenum target, GLuint index)
void | glEndTransformFeedback()
GLsync | glFenceSync(GLenum condition, GLbitfield flags)
void | glFinish()
void | glFlush()
void | glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
void | glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
void | glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void | glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
void | glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void | glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void | glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
void | glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void | glFrontFace(GLenum mode)
void | glGenBuffers(GLsizei n, GLuint * buffers)
void | glGenFramebuffers(GLsizei n, GLuint * framebuffers)
void | glGenProgramPipelines(GLsizei n, GLuint * pipelines)
void | glGenQueries(GLsizei n, GLuint * ids)
void | glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
void | glGenSamplers(GLsizei count, GLuint * samplers)
void | glGenTextures(GLsizei n, GLuint * textures)
void | glGenTransformFeedbacks(GLsizei n, GLuint * ids)
void | glGenVertexArrays(GLsizei n, GLuint * arrays)
void | glGenerateMipmap(GLenum target)
void | glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params)
void | glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
void | glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
void | glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
void | glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values)
void | glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
void | glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
void | glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
void | glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
void | glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
void | glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj)
GLint | glGetAttribLocation(GLuint program, const GLchar * name)
void | glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
void | glGetBooleanv(GLenum pname, GLboolean * params)
void | glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)
void | glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
void | glGetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params)
void | glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)
void | glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img)
void | glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
void | glGetDoublev(GLenum pname, GLdouble * params)
GLenum | glGetError()
void | glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
void | glGetFloatv(GLenum pname, GLfloat * params)
GLint | glGetFragDataIndex(GLuint program, const GLchar * name)
GLint | glGetFragDataLocation(GLuint program, const GLchar * name)
void | glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
void | glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
void | glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)
void | glGetInteger64v(GLenum pname, GLint64 * params)
void | glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
void | glGetIntegerv(GLenum pname, GLint * params)
void | glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params)
void | glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
void | glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
void | glGetPointerv(GLenum pname, GLvoid ** params)
void | glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary)
void | glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
void | glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
void | glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
void | glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
GLuint | glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name)
GLint | glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name)
GLint | glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name)
void | glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
void | glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params)
void | glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values)
void | glGetProgramiv(GLuint program, GLenum pname, GLint * params)
void | glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params)
void | glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
void | glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)
void | glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
void | glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
void | glGetQueryiv(GLenum target, GLenum pname, GLint * params)
void | glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
void | glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
void | glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
void | glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
void | glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
void | glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
void | glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
void | glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
void | glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
const GLubyte * | glGetString(GLenum name)
const GLubyte * | glGetStringi(GLenum name, GLuint index)
GLuint | glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name)
GLint | glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name)
void | glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
void | glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
void | glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
void | glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
void | glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
void | glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
void | glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
void | glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
void | glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
GLuint | glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName)
void | glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
GLint | glGetUniformLocation(GLuint program, const GLchar * name)
void | glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params)
void | glGetUniformdv(GLuint program, GLint location, GLdouble * params)
void | glGetUniformfv(GLuint program, GLint location, GLfloat * params)
void | glGetUniformiv(GLuint program, GLint location, GLint * params)
void | glGetUniformuiv(GLuint program, GLint location, GLuint * params)
void | glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
void | glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
void | glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params)
void | glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer)
void | glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)
void | glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
void | glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
void | glHint(GLenum target, GLenum mode)
void | glIndexub(GLubyte c)
void | glIndexubv(const GLubyte * c)
void | glInvalidateBufferData(GLuint buffer)
void | glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
void | glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments)
void | glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
void | glInvalidateTexImage(GLuint texture, GLint level)
void | glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
GLboolean | glIsBuffer(GLuint buffer)
GLboolean | glIsEnabled(GLenum cap)
GLboolean | glIsEnabledi(GLenum target, GLuint index)
GLboolean | glIsFramebuffer(GLuint framebuffer)
GLboolean | glIsProgram(GLuint program)
GLboolean | glIsProgramPipeline(GLuint pipeline)
GLboolean | glIsQuery(GLuint id)
GLboolean | glIsRenderbuffer(GLuint renderbuffer)
GLboolean | glIsSampler(GLuint sampler)
GLboolean | glIsShader(GLuint shader)
GLboolean | glIsSync(GLsync sync)
GLboolean | glIsTexture(GLuint texture)
GLboolean | glIsTransformFeedback(GLuint id)
GLboolean | glIsVertexArray(GLuint array)
void | glLineWidth(GLfloat width)
void | glLinkProgram(GLuint program)
void | glLogicOp(GLenum opcode)
GLvoid * | glMapBuffer(GLenum target, GLenum access)
GLvoid * | glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void | glMemoryBarrier(GLbitfield barriers)
void | glMinSampleShading(GLfloat value)
void | glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)
void | glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride)
void | glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount)
void | glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex)
void | glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride)
void | glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
void | glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords)
void | glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
void | glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords)
void | glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
void | glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords)
void | glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
void | glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords)
void | glNormalP3ui(GLenum type, GLuint coords)
void | glNormalP3uiv(GLenum type, const GLuint * coords)
void | glPatchParameterfv(GLenum pname, const GLfloat * values)
void | glPatchParameteri(GLenum pname, GLint value)
void | glPauseTransformFeedback()
void | glPixelStoref(GLenum pname, GLfloat param)
void | glPixelStorei(GLenum pname, GLint param)
void | glPointParameterf(GLenum pname, GLfloat param)
void | glPointParameterfv(GLenum pname, const GLfloat * params)
void | glPointParameteri(GLenum pname, GLint param)
void | glPointParameteriv(GLenum pname, const GLint * params)
void | glPointSize(GLfloat size)
void | glPolygonMode(GLenum face, GLenum mode)
void | glPolygonOffset(GLfloat factor, GLfloat units)
void | glPrimitiveRestartIndex(GLuint index)
void | glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLsizei length)
void | glProgramParameteri(GLuint program, GLenum pname, GLint value)
void | glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
void | glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
void | glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
void | glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
void | glProgramUniform1i(GLuint program, GLint location, GLint v0)
void | glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value)
void | glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
void | glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
void | glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
void | glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
void | glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
void | glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
void | glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
void | glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value)
void | glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
void | glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
void | glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
void | glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
void | glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void | glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
void | glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
void | glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value)
void | glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
void | glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
void | glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
void | glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
void | glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void | glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
void | glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void | glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value)
void | glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void | glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
void | glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void | glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void | glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void | glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void | glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void | glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void | glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void | glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void | glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void | glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void | glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void | glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void | glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void | glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void | glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void | glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void | glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void | glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void | glProvokingVertex(GLenum mode)
void | glQueryCounter(GLuint id, GLenum target)
void | glReadBuffer(GLenum mode)
void | glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
void | glReleaseShaderCompiler()
void | glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void | glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void | glResumeTransformFeedback()
void | glSampleCoverage(GLfloat value, GLboolean invert)
void | glSampleMaski(GLuint index, GLbitfield mask)
void | glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param)
void | glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param)
void | glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
void | glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param)
void | glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
void | glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param)
void | glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void | glScissorArrayv(GLuint first, GLsizei count, const GLint * v)
void | glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
void | glScissorIndexedv(GLuint index, const GLint * v)
void | glSecondaryColorP3ui(GLenum type, GLuint color)
void | glSecondaryColorP3uiv(GLenum type, const GLuint * color)
void | glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length)
void | glShaderSource(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length)
void | glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
void | glStencilFunc(GLenum func, GLint ref, GLuint mask)
void | glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
void | glStencilMask(GLuint mask)
void | glStencilMaskSeparate(GLenum face, GLuint mask)
void | glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void | glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void | glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
void | glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
void | glTexCoordP1ui(GLenum type, GLuint coords)
void | glTexCoordP1uiv(GLenum type, const GLuint * coords)
void | glTexCoordP2ui(GLenum type, GLuint coords)
void | glTexCoordP2uiv(GLenum type, const GLuint * coords)
void | glTexCoordP3ui(GLenum type, GLuint coords)
void | glTexCoordP3uiv(GLenum type, const GLuint * coords)
void | glTexCoordP4ui(GLenum type, GLuint coords)
void | glTexCoordP4uiv(GLenum type, const GLuint * coords)
void | glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void | glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void | glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void | glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void | glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void | glTexParameterIiv(GLenum target, GLenum pname, const GLint * params)
void | glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params)
void | glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void | glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)
void | glTexParameteri(GLenum target, GLenum pname, GLint param)
void | glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
void | glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
void | glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
void | glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void | glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
void | glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void | glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
void | glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
void | glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
void | glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
void | glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode)
void | glUniform1d(GLint location, GLdouble x)
void | glUniform1dv(GLint location, GLsizei count, const GLdouble * value)
void | glUniform1f(GLint location, GLfloat v0)
void | glUniform1fv(GLint location, GLsizei count, const GLfloat * value)
void | glUniform1i(GLint location, GLint v0)
void | glUniform1iv(GLint location, GLsizei count, const GLint * value)
void | glUniform1ui(GLint location, GLuint v0)
void | glUniform1uiv(GLint location, GLsizei count, const GLuint * value)
void | glUniform2d(GLint location, GLdouble x, GLdouble y)
void | glUniform2dv(GLint location, GLsizei count, const GLdouble * value)
void | glUniform2f(GLint location, GLfloat v0, GLfloat v1)
void | glUniform2fv(GLint location, GLsizei count, const GLfloat * value)
void | glUniform2i(GLint location, GLint v0, GLint v1)
void | glUniform2iv(GLint location, GLsizei count, const GLint * value)
void | glUniform2ui(GLint location, GLuint v0, GLuint v1)
void | glUniform2uiv(GLint location, GLsizei count, const GLuint * value)
void | glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
void | glUniform3dv(GLint location, GLsizei count, const GLdouble * value)
void | glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void | glUniform3fv(GLint location, GLsizei count, const GLfloat * value)
void | glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
void | glUniform3iv(GLint location, GLsizei count, const GLint * value)
void | glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
void | glUniform3uiv(GLint location, GLsizei count, const GLuint * value)
void | glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void | glUniform4dv(GLint location, GLsizei count, const GLdouble * value)
void | glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void | glUniform4fv(GLint location, GLsizei count, const GLfloat * value)
void | glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void | glUniform4iv(GLint location, GLsizei count, const GLint * value)
void | glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void | glUniform4uiv(GLint location, GLsizei count, const GLuint * value)
void | glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
void | glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void | glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void | glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void | glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void | glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void | glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void | glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void | glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void | glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void | glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void | glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void | glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void | glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void | glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void | glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void | glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void | glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void | glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void | glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices)
GLboolean | glUnmapBuffer(GLenum target)
void | glUseProgram(GLuint program)
void | glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
void | glValidateProgram(GLuint program)
void | glValidateProgramPipeline(GLuint pipeline)
void | glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
void | glVertexAttribDivisor(GLuint index, GLuint divisor)
void | glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
void | glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
void | glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void | glVertexAttribL1d(GLuint index, GLdouble x)
void | glVertexAttribL1dv(GLuint index, const GLdouble * v)
void | glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
void | glVertexAttribL2dv(GLuint index, const GLdouble * v)
void | glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void | glVertexAttribL3dv(GLuint index, const GLdouble * v)
void | glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void | glVertexAttribL4dv(GLuint index, const GLdouble * v)
void | glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
void | glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void | glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void | glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
void | glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void | glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
void | glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void | glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
void | glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void | glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
void | glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
void | glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
void | glVertexP2ui(GLenum type, GLuint value)
void | glVertexP2uiv(GLenum type, const GLuint * value)
void | glVertexP3ui(GLenum type, GLuint value)
void | glVertexP3uiv(GLenum type, const GLuint * value)
void | glVertexP4ui(GLenum type, GLuint value)
void | glVertexP4uiv(GLenum type, const GLuint * value)
void | glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void | glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v)
void | glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
void | glViewportIndexedfv(GLuint index, const GLfloat * v)
void | glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)

## Reimplemented Public Functions

virtual bool | initializeOpenGLFunctions()

## Detailed Description

The QOpenGLFunctions_4_3_Core class provides all functions for OpenGL 4.3 core profile.

This class is a wrapper for functions from OpenGL 4.3 core profile. See reference pages on opengl.org for function documentation.

See also QAbstractOpenGLFunctions.

## Member Function Documentation

### QOpenGLFunctions_4_3_Core::QOpenGLFunctions_4_3_Core()

### QOpenGLFunctions_4_3_Core::~QOpenGLFunctions_4_3_Core()

### void QOpenGLFunctions_4_3_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)

### void QOpenGLFunctions_4_3_Core::glActiveTexture(GLenum texture)

### void QOpenGLFunctions_4_3_Core::glAttachShader(GLuint program, GLuint shader)

### void QOpenGLFunctions_4_3_Core::glBeginConditionalRender(GLuint id, GLenum mode)

### void QOpenGLFunctions_4_3_Core::glBeginQuery(GLenum target, GLuint id)

### void QOpenGLFunctions_4_3_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)

### void QOpenGLFunctions_4_3_Core::glBeginTransformFeedback(GLenum primitiveMode)

### void QOpenGLFunctions_4_3_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar * name)

### void QOpenGLFunctions_4_3_Core::glBindBuffer(GLenum target, GLuint buffer)

### void QOpenGLFunctions_4_3_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)

### void QOpenGLFunctions_4_3_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)

### void QOpenGLFunctions_4_3_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name)

### void QOpenGLFunctions_4_3_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name)

### void QOpenGLFunctions_4_3_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)

### void QOpenGLFunctions_4_3_Core::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)

### void QOpenGLFunctions_4_3_Core::glBindProgramPipeline(GLuint pipeline)

### void QOpenGLFunctions_4_3_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)

### void QOpenGLFunctions_4_3_Core::glBindSampler(GLuint unit, GLuint sampler)

### void QOpenGLFunctions_4_3_Core::glBindTexture(GLenum target, GLuint texture)

### void QOpenGLFunctions_4_3_Core::glBindTransformFeedback(GLenum target, GLuint id)

### void QOpenGLFunctions_4_3_Core::glBindVertexArray(GLuint array)

### void QOpenGLFunctions_4_3_Core::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)

### void QOpenGLFunctions_4_3_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

### void QOpenGLFunctions_4_3_Core::glBlendEquation(GLenum mode)

### void QOpenGLFunctions_4_3_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)

### void QOpenGLFunctions_4_3_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)

### void QOpenGLFunctions_4_3_Core::glBlendEquationi(GLuint buf, GLenum mode)

### void QOpenGLFunctions_4_3_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)

### void QOpenGLFunctions_4_3_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)

### void QOpenGLFunctions_4_3_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)

### void QOpenGLFunctions_4_3_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)

### void QOpenGLFunctions_4_3_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)

### void QOpenGLFunctions_4_3_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)

### void QOpenGLFunctions_4_3_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)

### GLenum QOpenGLFunctions_4_3_Core::glCheckFramebufferStatus(GLenum target)

### void QOpenGLFunctions_4_3_Core::glClampColor(GLenum target, GLenum clamp)

### void QOpenGLFunctions_4_3_Core::glClear(GLbitfield mask)

### void QOpenGLFunctions_4_3_Core::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data)

### void QOpenGLFunctions_4_3_Core::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data)

### void QOpenGLFunctions_4_3_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)

### void QOpenGLFunctions_4_3_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)

### void QOpenGLFunctions_4_3_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)

### void QOpenGLFunctions_4_3_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

### void QOpenGLFunctions_4_3_Core::glClearDepth(GLdouble depth)

### void QOpenGLFunctions_4_3_Core::glClearDepthf(GLfloat dd)

### void QOpenGLFunctions_4_3_Core::glClearStencil(GLint s)

### GLenum QOpenGLFunctions_4_3_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)

### void QOpenGLFunctions_4_3_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)

### void QOpenGLFunctions_4_3_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)

### void QOpenGLFunctions_4_3_Core::glColorP3ui(GLenum type, GLuint color)

### void QOpenGLFunctions_4_3_Core::glColorP3uiv(GLenum type, const GLuint * color)

### void QOpenGLFunctions_4_3_Core::glColorP4ui(GLenum type, GLuint color)

### void QOpenGLFunctions_4_3_Core::glColorP4uiv(GLenum type, const GLuint * color)

### void QOpenGLFunctions_4_3_Core::glCompileShader(GLuint shader)

### void QOpenGLFunctions_4_3_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)

### void QOpenGLFunctions_4_3_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)

### void QOpenGLFunctions_4_3_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)

### void QOpenGLFunctions_4_3_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)

### void QOpenGLFunctions_4_3_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)

### void QOpenGLFunctions_4_3_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)

### void QOpenGLFunctions_4_3_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)

### void QOpenGLFunctions_4_3_Core::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)

### void QOpenGLFunctions_4_3_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)

### void QOpenGLFunctions_4_3_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)

### void QOpenGLFunctions_4_3_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)

### void QOpenGLFunctions_4_3_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)

### void QOpenGLFunctions_4_3_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)

### GLuint QOpenGLFunctions_4_3_Core::glCreateProgram()

### GLuint QOpenGLFunctions_4_3_Core::glCreateShader(GLenum type)

### GLuint QOpenGLFunctions_4_3_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * const * strings)

### void QOpenGLFunctions_4_3_Core::glCullFace(GLenum mode)

### void QOpenGLFunctions_4_3_Core::glDeleteBuffers(GLsizei n, const GLuint * buffers)

### void QOpenGLFunctions_4_3_Core::glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)

### void QOpenGLFunctions_4_3_Core::glDeleteProgram(GLuint program)

### void QOpenGLFunctions_4_3_Core::glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines)

### void QOpenGLFunctions_4_3_Core::glDeleteQueries(GLsizei n, const GLuint * ids)

### void QOpenGLFunctions_4_3_Core::glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)

### void QOpenGLFunctions_4_3_Core::glDeleteSamplers(GLsizei count, const GLuint * samplers)

### void QOpenGLFunctions_4_3_Core::glDeleteShader(GLuint shader)

### void QOpenGLFunctions_4_3_Core::glDeleteSync(GLsync sync)

### void QOpenGLFunctions_4_3_Core::glDeleteTextures(GLsizei n, const GLuint * textures)

### void QOpenGLFunctions_4_3_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids)

### void QOpenGLFunctions_4_3_Core::glDeleteVertexArrays(GLsizei n, const GLuint * arrays)

### void QOpenGLFunctions_4_3_Core::glDepthFunc(GLenum func)

### void QOpenGLFunctions_4_3_Core::glDepthMask(GLboolean flag)

### void QOpenGLFunctions_4_3_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)

### void QOpenGLFunctions_4_3_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v)

### void QOpenGLFunctions_4_3_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)

### void QOpenGLFunctions_4_3_Core::glDepthRangef(GLfloat n, GLfloat f)

### void QOpenGLFunctions_4_3_Core::glDetachShader(GLuint program, GLuint shader)

### void QOpenGLFunctions_4_3_Core::glDisable(GLenum cap)

### void QOpenGLFunctions_4_3_Core::glDisableVertexAttribArray(GLuint index)

### void QOpenGLFunctions_4_3_Core::glDisablei(GLenum target, GLuint index)

### void QOpenGLFunctions_4_3_Core::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)

### void QOpenGLFunctions_4_3_Core::glDispatchComputeIndirect(GLintptr indirect)

### void QOpenGLFunctions_4_3_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)

### void QOpenGLFunctions_4_3_Core::glDrawArraysIndirect(GLenum mode, const GLvoid * indirect)

### void QOpenGLFunctions_4_3_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)

### void QOpenGLFunctions_4_3_Core::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)

### void QOpenGLFunctions_4_3_Core::glDrawBuffer(GLenum mode)

### void QOpenGLFunctions_4_3_Core::glDrawBuffers(GLsizei n, const GLenum * bufs)

### void QOpenGLFunctions_4_3_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)

### void QOpenGLFunctions_4_3_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)

### void QOpenGLFunctions_4_3_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect)

### void QOpenGLFunctions_4_3_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount)

### void QOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance)

### void QOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex)

### void QOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)

### void QOpenGLFunctions_4_3_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)

### void QOpenGLFunctions_4_3_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)

### void QOpenGLFunctions_4_3_Core::glDrawTransformFeedback(GLenum mode, GLuint id)

### void QOpenGLFunctions_4_3_Core::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)

### void QOpenGLFunctions_4_3_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)

### void QOpenGLFunctions_4_3_Core::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)

### void QOpenGLFunctions_4_3_Core::glEnable(GLenum cap)

### void QOpenGLFunctions_4_3_Core::glEnableVertexAttribArray(GLuint index)

### void QOpenGLFunctions_4_3_Core::glEnablei(GLenum target, GLuint index)

### void QOpenGLFunctions_4_3_Core::glEndConditionalRender()

### void QOpenGLFunctions_4_3_Core::glEndQuery(GLenum target)

### void QOpenGLFunctions_4_3_Core::glEndQueryIndexed(GLenum target, GLuint index)

### void QOpenGLFunctions_4_3_Core::glEndTransformFeedback()

### GLsync QOpenGLFunctions_4_3_Core::glFenceSync(GLenum condition, GLbitfield flags)

### void QOpenGLFunctions_4_3_Core::glFinish()

### void QOpenGLFunctions_4_3_Core::glFlush()

### void QOpenGLFunctions_4_3_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)

### void QOpenGLFunctions_4_3_Core::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)

### void QOpenGLFunctions_4_3_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)

### void QOpenGLFunctions_4_3_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)

### void QOpenGLFunctions_4_3_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)

### void QOpenGLFunctions_4_3_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)

### void QOpenGLFunctions_4_3_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)

### void QOpenGLFunctions_4_3_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)

### void QOpenGLFunctions_4_3_Core::glFrontFace(GLenum mode)

### void QOpenGLFunctions_4_3_Core::glGenBuffers(GLsizei n, GLuint * buffers)

### void QOpenGLFunctions_4_3_Core::glGenFramebuffers(GLsizei n, GLuint * framebuffers)

### void QOpenGLFunctions_4_3_Core::glGenProgramPipelines(GLsizei n, GLuint * pipelines)

### void QOpenGLFunctions_4_3_Core::glGenQueries(GLsizei n, GLuint * ids)

### void QOpenGLFunctions_4_3_Core::glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)

### void QOpenGLFunctions_4_3_Core::glGenSamplers(GLsizei count, GLuint * samplers)

### void QOpenGLFunctions_4_3_Core::glGenTextures(GLsizei n, GLuint * textures)

### void QOpenGLFunctions_4_3_Core::glGenTransformFeedbacks(GLsizei n, GLuint * ids)

### void QOpenGLFunctions_4_3_Core::glGenVertexArrays(GLsizei n, GLuint * arrays)

### void QOpenGLFunctions_4_3_Core::glGenerateMipmap(GLenum target)

### void QOpenGLFunctions_4_3_Core::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)

### void QOpenGLFunctions_4_3_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)

### void QOpenGLFunctions_4_3_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)

### void QOpenGLFunctions_4_3_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values)

### void QOpenGLFunctions_4_3_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)

### void QOpenGLFunctions_4_3_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)

### void QOpenGLFunctions_4_3_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)

### void QOpenGLFunctions_4_3_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj)

### GLint QOpenGLFunctions_4_3_Core::glGetAttribLocation(GLuint program, const GLchar * name)

### void QOpenGLFunctions_4_3_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)

### void QOpenGLFunctions_4_3_Core::glGetBooleanv(GLenum pname, GLboolean * params)

### void QOpenGLFunctions_4_3_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)

### void QOpenGLFunctions_4_3_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params)

### void QOpenGLFunctions_4_3_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)

### void QOpenGLFunctions_4_3_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img)

### void QOpenGLFunctions_4_3_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)

### void QOpenGLFunctions_4_3_Core::glGetDoublev(GLenum pname, GLdouble * params)

### GLenum QOpenGLFunctions_4_3_Core::glGetError()

### void QOpenGLFunctions_4_3_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat * data)

### void QOpenGLFunctions_4_3_Core::glGetFloatv(GLenum pname, GLfloat * params)

### GLint QOpenGLFunctions_4_3_Core::glGetFragDataIndex(GLuint program, const GLchar * name)

### GLint QOpenGLFunctions_4_3_Core::glGetFragDataLocation(GLuint program, const GLchar * name)

### void QOpenGLFunctions_4_3_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)

### void QOpenGLFunctions_4_3_Core::glGetInteger64v(GLenum pname, GLint64 * params)

### void QOpenGLFunctions_4_3_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint * data)

### void QOpenGLFunctions_4_3_Core::glGetIntegerv(GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params)

### void QOpenGLFunctions_4_3_Core::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)

### void QOpenGLFunctions_4_3_Core::glGetPointerv(GLenum pname, GLvoid ** params)

### void QOpenGLFunctions_4_3_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary)

### void QOpenGLFunctions_4_3_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)

### void QOpenGLFunctions_4_3_Core::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)

### void QOpenGLFunctions_4_3_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)

### GLuint QOpenGLFunctions_4_3_Core::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name)

### GLint QOpenGLFunctions_4_3_Core::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name)

### GLint QOpenGLFunctions_4_3_Core::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name)

### void QOpenGLFunctions_4_3_Core::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)

### void QOpenGLFunctions_4_3_Core::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values)

### void QOpenGLFunctions_4_3_Core::glGetProgramiv(GLuint program, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)

### void QOpenGLFunctions_4_3_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)

### void QOpenGLFunctions_4_3_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)

### void QOpenGLFunctions_4_3_Core::glGetQueryiv(GLenum target, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)

### void QOpenGLFunctions_4_3_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)

### void QOpenGLFunctions_4_3_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)

### void QOpenGLFunctions_4_3_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)

### void QOpenGLFunctions_4_3_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)

### void QOpenGLFunctions_4_3_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint * params)

### const GLubyte * QOpenGLFunctions_4_3_Core::glGetString(GLenum name)

### const GLubyte * QOpenGLFunctions_4_3_Core::glGetStringi(GLenum name, GLuint index)

### GLuint QOpenGLFunctions_4_3_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name)

### GLint QOpenGLFunctions_4_3_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name)

### void QOpenGLFunctions_4_3_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)

### void QOpenGLFunctions_4_3_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)

### void QOpenGLFunctions_4_3_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)

### void QOpenGLFunctions_4_3_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)

### void QOpenGLFunctions_4_3_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)

### void QOpenGLFunctions_4_3_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)

### GLuint QOpenGLFunctions_4_3_Core::glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName)

### void QOpenGLFunctions_4_3_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)

### GLint QOpenGLFunctions_4_3_Core::glGetUniformLocation(GLuint program, const GLchar * name)

### void QOpenGLFunctions_4_3_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params)

### void QOpenGLFunctions_4_3_Core::glGetUniformdv(GLuint program, GLint location, GLdouble * params)

### void QOpenGLFunctions_4_3_Core::glGetUniformfv(GLuint program, GLint location, GLfloat * params)

### void QOpenGLFunctions_4_3_Core::glGetUniformiv(GLuint program, GLint location, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetUniformuiv(GLuint program, GLint location, GLuint * params)

### void QOpenGLFunctions_4_3_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)

### void QOpenGLFunctions_4_3_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params)

### void QOpenGLFunctions_4_3_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer)

### void QOpenGLFunctions_4_3_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)

### void QOpenGLFunctions_4_3_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)

### void QOpenGLFunctions_4_3_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)

### void QOpenGLFunctions_4_3_Core::glHint(GLenum target, GLenum mode)

### void QOpenGLFunctions_4_3_Core::glIndexub(GLubyte c)

### void QOpenGLFunctions_4_3_Core::glIndexubv(const GLubyte * c)

### void QOpenGLFunctions_4_3_Core::glInvalidateBufferData(GLuint buffer)

### void QOpenGLFunctions_4_3_Core::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)

### void QOpenGLFunctions_4_3_Core::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments)

### void QOpenGLFunctions_4_3_Core::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)

### void QOpenGLFunctions_4_3_Core::glInvalidateTexImage(GLuint texture, GLint level)

### void QOpenGLFunctions_4_3_Core::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)

### GLboolean QOpenGLFunctions_4_3_Core::glIsBuffer(GLuint buffer)

### GLboolean QOpenGLFunctions_4_3_Core::glIsEnabled(GLenum cap)

### GLboolean QOpenGLFunctions_4_3_Core::glIsEnabledi(GLenum target, GLuint index)

### GLboolean QOpenGLFunctions_4_3_Core::glIsFramebuffer(GLuint framebuffer)

### GLboolean QOpenGLFunctions_4_3_Core::glIsProgram(GLuint program)

### GLboolean QOpenGLFunctions_4_3_Core::glIsProgramPipeline(GLuint pipeline)

### GLboolean QOpenGLFunctions_4_3_Core::glIsQuery(GLuint id)

### GLboolean QOpenGLFunctions_4_3_Core::glIsRenderbuffer(GLuint renderbuffer)

### GLboolean QOpenGLFunctions_4_3_Core::glIsSampler(GLuint sampler)

### GLboolean QOpenGLFunctions_4_3_Core::glIsShader(GLuint shader)

### GLboolean QOpenGLFunctions_4_3_Core::glIsSync(GLsync sync)

### GLboolean QOpenGLFunctions_4_3_Core::glIsTexture(GLuint texture)

### GLboolean QOpenGLFunctions_4_3_Core::glIsTransformFeedback(GLuint id)

### GLboolean QOpenGLFunctions_4_3_Core::glIsVertexArray(GLuint array)

### void QOpenGLFunctions_4_3_Core::glLineWidth(GLfloat width)

### void QOpenGLFunctions_4_3_Core::glLinkProgram(GLuint program)

### void QOpenGLFunctions_4_3_Core::glLogicOp(GLenum opcode)

### GLvoid * QOpenGLFunctions_4_3_Core::glMapBuffer(GLenum target, GLenum access)

### GLvoid * QOpenGLFunctions_4_3_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)

### void QOpenGLFunctions_4_3_Core::glMemoryBarrier(GLbitfield barriers)

### void QOpenGLFunctions_4_3_Core::glMinSampleShading(GLfloat value)

### void QOpenGLFunctions_4_3_Core::glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)

### void QOpenGLFunctions_4_3_Core::glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride)

### void QOpenGLFunctions_4_3_Core::glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount)

### void QOpenGLFunctions_4_3_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex)

### void QOpenGLFunctions_4_3_Core::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride)

### void QOpenGLFunctions_4_3_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)

### void QOpenGLFunctions_4_3_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords)

### void QOpenGLFunctions_4_3_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)

### void QOpenGLFunctions_4_3_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords)

### void QOpenGLFunctions_4_3_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)

### void QOpenGLFunctions_4_3_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords)

### void QOpenGLFunctions_4_3_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)

### void QOpenGLFunctions_4_3_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords)

### void QOpenGLFunctions_4_3_Core::glNormalP3ui(GLenum type, GLuint coords)

### void QOpenGLFunctions_4_3_Core::glNormalP3uiv(GLenum type, const GLuint * coords)

### void QOpenGLFunctions_4_3_Core::glPatchParameterfv(GLenum pname, const GLfloat * values)

### void QOpenGLFunctions_4_3_Core::glPatchParameteri(GLenum pname, GLint value)

### void QOpenGLFunctions_4_3_Core::glPauseTransformFeedback()

### void QOpenGLFunctions_4_3_Core::glPixelStoref(GLenum pname, GLfloat param)

### void QOpenGLFunctions_4_3_Core::glPixelStorei(GLenum pname, GLint param)

### void QOpenGLFunctions_4_3_Core::glPointParameterf(GLenum pname, GLfloat param)

### void QOpenGLFunctions_4_3_Core::glPointParameterfv(GLenum pname, const GLfloat * params)

### void QOpenGLFunctions_4_3_Core::glPointParameteri(GLenum pname, GLint param)

### void QOpenGLFunctions_4_3_Core::glPointParameteriv(GLenum pname, const GLint * params)

### void QOpenGLFunctions_4_3_Core::glPointSize(GLfloat size)

### void QOpenGLFunctions_4_3_Core::glPolygonMode(GLenum face, GLenum mode)

### void QOpenGLFunctions_4_3_Core::glPolygonOffset(GLfloat factor, GLfloat units)

### void QOpenGLFunctions_4_3_Core::glPrimitiveRestartIndex(GLuint index)

### void QOpenGLFunctions_4_3_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLsizei length)

### void QOpenGLFunctions_4_3_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)

### void QOpenGLFunctions_4_3_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)

### void QOpenGLFunctions_4_3_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)

### void QOpenGLFunctions_4_3_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)

### void QOpenGLFunctions_4_3_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)

### void QOpenGLFunctions_4_3_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)

### void QOpenGLFunctions_4_3_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)

### void QOpenGLFunctions_4_3_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)

### void QOpenGLFunctions_4_3_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)

### void QOpenGLFunctions_4_3_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)

### void QOpenGLFunctions_4_3_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)

### void QOpenGLFunctions_4_3_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)

### void QOpenGLFunctions_4_3_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)

### void QOpenGLFunctions_4_3_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)

### void QOpenGLFunctions_4_3_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)

### void QOpenGLFunctions_4_3_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)

### void QOpenGLFunctions_4_3_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)

### void QOpenGLFunctions_4_3_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glProvokingVertex(GLenum mode)

### void QOpenGLFunctions_4_3_Core::glQueryCounter(GLuint id, GLenum target)

### void QOpenGLFunctions_4_3_Core::glReadBuffer(GLenum mode)

### void QOpenGLFunctions_4_3_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)

### void QOpenGLFunctions_4_3_Core::glReleaseShaderCompiler()

### void QOpenGLFunctions_4_3_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)

### void QOpenGLFunctions_4_3_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)

### void QOpenGLFunctions_4_3_Core::glResumeTransformFeedback()

### void QOpenGLFunctions_4_3_Core::glSampleCoverage(GLfloat value, GLboolean invert)

### void QOpenGLFunctions_4_3_Core::glSampleMaski(GLuint index, GLbitfield mask)

### void QOpenGLFunctions_4_3_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param)

### void QOpenGLFunctions_4_3_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param)

### void QOpenGLFunctions_4_3_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)

### void QOpenGLFunctions_4_3_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param)

### void QOpenGLFunctions_4_3_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)

### void QOpenGLFunctions_4_3_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param)

### void QOpenGLFunctions_4_3_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)

### void QOpenGLFunctions_4_3_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint * v)

### void QOpenGLFunctions_4_3_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)

### void QOpenGLFunctions_4_3_Core::glScissorIndexedv(GLuint index, const GLint * v)

### void QOpenGLFunctions_4_3_Core::glSecondaryColorP3ui(GLenum type, GLuint color)

### void QOpenGLFunctions_4_3_Core::glSecondaryColorP3uiv(GLenum type, const GLuint * color)

### void QOpenGLFunctions_4_3_Core::glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length)

### void QOpenGLFunctions_4_3_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length)

### void QOpenGLFunctions_4_3_Core::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)

### void QOpenGLFunctions_4_3_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)

### void QOpenGLFunctions_4_3_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)

### void QOpenGLFunctions_4_3_Core::glStencilMask(GLuint mask)

### void QOpenGLFunctions_4_3_Core::glStencilMaskSeparate(GLenum face, GLuint mask)

### void QOpenGLFunctions_4_3_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)

### void QOpenGLFunctions_4_3_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)

### void QOpenGLFunctions_4_3_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)

### void QOpenGLFunctions_4_3_Core::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)

### void QOpenGLFunctions_4_3_Core::glTexCoordP1ui(GLenum type, GLuint coords)

### void QOpenGLFunctions_4_3_Core::glTexCoordP1uiv(GLenum type, const GLuint * coords)

### void QOpenGLFunctions_4_3_Core::glTexCoordP2ui(GLenum type, GLuint coords)

### void QOpenGLFunctions_4_3_Core::glTexCoordP2uiv(GLenum type, const GLuint * coords)

### void QOpenGLFunctions_4_3_Core::glTexCoordP3ui(GLenum type, GLuint coords)

### void QOpenGLFunctions_4_3_Core::glTexCoordP3uiv(GLenum type, const GLuint * coords)

### void QOpenGLFunctions_4_3_Core::glTexCoordP4ui(GLenum type, GLuint coords)

### void QOpenGLFunctions_4_3_Core::glTexCoordP4uiv(GLenum type, const GLuint * coords)

### void QOpenGLFunctions_4_3_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)

### void QOpenGLFunctions_4_3_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)

### void QOpenGLFunctions_4_3_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)

### void QOpenGLFunctions_4_3_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)

### void QOpenGLFunctions_4_3_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)

### void QOpenGLFunctions_4_3_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint * params)

### void QOpenGLFunctions_4_3_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params)

### void QOpenGLFunctions_4_3_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)

### void QOpenGLFunctions_4_3_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)

### void QOpenGLFunctions_4_3_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)

### void QOpenGLFunctions_4_3_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint * params)

### void QOpenGLFunctions_4_3_Core::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)

### void QOpenGLFunctions_4_3_Core::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)

### void QOpenGLFunctions_4_3_Core::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)

### void QOpenGLFunctions_4_3_Core::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)

### void QOpenGLFunctions_4_3_Core::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)

### void QOpenGLFunctions_4_3_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)

### void QOpenGLFunctions_4_3_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)

### void QOpenGLFunctions_4_3_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)

### void QOpenGLFunctions_4_3_Core::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)

### void QOpenGLFunctions_4_3_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode)

### void QOpenGLFunctions_4_3_Core::glUniform1d(GLint location, GLdouble x)

### void QOpenGLFunctions_4_3_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glUniform1f(GLint location, GLfloat v0)

### void QOpenGLFunctions_4_3_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glUniform1i(GLint location, GLint v0)

### void QOpenGLFunctions_4_3_Core::glUniform1iv(GLint location, GLsizei count, const GLint * value)

### void QOpenGLFunctions_4_3_Core::glUniform1ui(GLint location, GLuint v0)

### void QOpenGLFunctions_4_3_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint * value)

### void QOpenGLFunctions_4_3_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)

### void QOpenGLFunctions_4_3_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)

### void QOpenGLFunctions_4_3_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glUniform2i(GLint location, GLint v0, GLint v1)

### void QOpenGLFunctions_4_3_Core::glUniform2iv(GLint location, GLsizei count, const GLint * value)

### void QOpenGLFunctions_4_3_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)

### void QOpenGLFunctions_4_3_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint * value)

### void QOpenGLFunctions_4_3_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)

### void QOpenGLFunctions_4_3_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)

### void QOpenGLFunctions_4_3_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)

### void QOpenGLFunctions_4_3_Core::glUniform3iv(GLint location, GLsizei count, const GLint * value)

### void QOpenGLFunctions_4_3_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)

### void QOpenGLFunctions_4_3_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint * value)

### void QOpenGLFunctions_4_3_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

### void QOpenGLFunctions_4_3_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)

### void QOpenGLFunctions_4_3_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)

### void QOpenGLFunctions_4_3_Core::glUniform4iv(GLint location, GLsizei count, const GLint * value)

### void QOpenGLFunctions_4_3_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)

### void QOpenGLFunctions_4_3_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint * value)

### void QOpenGLFunctions_4_3_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)

### void QOpenGLFunctions_4_3_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)

### void QOpenGLFunctions_4_3_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

### void QOpenGLFunctions_4_3_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices)

### GLboolean QOpenGLFunctions_4_3_Core::glUnmapBuffer(GLenum target)

### void QOpenGLFunctions_4_3_Core::glUseProgram(GLuint program)

### void QOpenGLFunctions_4_3_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)

### void QOpenGLFunctions_4_3_Core::glValidateProgram(GLuint program)

### void QOpenGLFunctions_4_3_Core::glValidateProgramPipeline(GLuint pipeline)

### void QOpenGLFunctions_4_3_Core::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)

### void QOpenGLFunctions_4_3_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)

### void QOpenGLFunctions_4_3_Core::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)

### void QOpenGLFunctions_4_3_Core::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)

### void QOpenGLFunctions_4_3_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)

### void QOpenGLFunctions_4_3_Core::glVertexAttribL1d(GLuint index, GLdouble x)

### void QOpenGLFunctions_4_3_Core::glVertexAttribL1dv(GLuint index, const GLdouble * v)

### void QOpenGLFunctions_4_3_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)

### void QOpenGLFunctions_4_3_Core::glVertexAttribL2dv(GLuint index, const GLdouble * v)

### void QOpenGLFunctions_4_3_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)

### void QOpenGLFunctions_4_3_Core::glVertexAttribL3dv(GLuint index, const GLdouble * v)

### void QOpenGLFunctions_4_3_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

### void QOpenGLFunctions_4_3_Core::glVertexAttribL4dv(GLuint index, const GLdouble * v)

### void QOpenGLFunctions_4_3_Core::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)

### void QOpenGLFunctions_4_3_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)

### void QOpenGLFunctions_4_3_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)

### void QOpenGLFunctions_4_3_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)

### void QOpenGLFunctions_4_3_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)

### void QOpenGLFunctions_4_3_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)

### void QOpenGLFunctions_4_3_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)

### void QOpenGLFunctions_4_3_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)

### void QOpenGLFunctions_4_3_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)

### void QOpenGLFunctions_4_3_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)

### void QOpenGLFunctions_4_3_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)

### void QOpenGLFunctions_4_3_Core::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)

### void QOpenGLFunctions_4_3_Core::glVertexP2ui(GLenum type, GLuint value)

### void QOpenGLFunctions_4_3_Core::glVertexP2uiv(GLenum type, const GLuint * value)

### void QOpenGLFunctions_4_3_Core::glVertexP3ui(GLenum type, GLuint value)

### void QOpenGLFunctions_4_3_Core::glVertexP3uiv(GLenum type, const GLuint * value)

### void QOpenGLFunctions_4_3_Core::glVertexP4ui(GLenum type, GLuint value)

### void QOpenGLFunctions_4_3_Core::glVertexP4uiv(GLenum type, const GLuint * value)

### void QOpenGLFunctions_4_3_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)

### void QOpenGLFunctions_4_3_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v)

### void QOpenGLFunctions_4_3_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)

### void QOpenGLFunctions_4_3_Core::glViewportIndexedfv(GLuint index, const GLfloat * v)

### void QOpenGLFunctions_4_3_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)

### `[virtual]` bool QOpenGLFunctions_4_3_Core::initializeOpenGLFunctions()