- Qt 6.4
- Qt 3D
- QML Types
- Qt3D.Render
- RenderStateSet
- Qt 6.4.3 Reference Documentation

# RenderStateSet QML Type

The RenderStateSet FrameGraph node offers a way of specifying a set of RenderState objects to be applied during the execution of a framegraph branch. More...

Import Statement: | import Qt3D.Render 2.4
Since: | Qt 5.5
Inherits: | FrameGraphNode

- List of all members, including inherited members

## Properties

- renderStates : list<RenderState>

## Detailed Description

States set on a RenderStateSet are set globally, contrary to the per-material states that can be set on a RenderPass. By default, an empty RenderStateSet will result in all render states being disabled when executed. Adding a RenderState state explicitly enables that render state at runtime.

The RenderStateSet is enabled when added to the active frame graph:

     import Qt3D.Core 2.0
     import Qt3D.Render 2.0
     import Qt3D.Extras 2.0

     Entity {
         id: rootNode
         components: [
             RenderSettings {
                 activeFrameGraph: RenderSurfaceSelector {
                     ClearBuffers {
                         buffers : ClearBuffers.ColorDepthBuffer

                         CameraSelector {
                             camera: Camera {
                                 position: Qt.vector3d(10, 0, 0)
                                 viewCenter: Qt.vector3d(0, 0, 0)
                             }
                             RenderStateSet {
                                 renderStates: [
                                     CullFace { mode: CullFace.Back }
                                 ]
                             }
                         }
                     }
                 }
             }
         ]

         Entity {
             id: sphereEntity
             components: [
                 GeometryRenderer { view: SphereMesh {} },
                 PhongMaterial {}
             ]
         }
     }

See also RenderState and RenderPass.

## Property Documentation

renderStates : list<RenderState>

Holds the list of RenderState objects used by the RenderStateSet.