The Animated Tiles example animates items in a graphics scene.
statemachine
statemachine/animation/animatedtiles/main.cpp
The Event Transitions example shows how to use event transitions, a feature of Qt State Machine Framework.
statemachine
statemachine/statemachine/eventtransitions/main.cpp
The Factorial States example shows how to use Qt State Machine Overview to calculate the factorial of an integer.
statemachine
statemachine/statemachine/factorial/main.cpp
The Move Blocks example shows how to animate items in a QGraphicsScene using a QStateMachine with a custom transition.
statemachine
statemachine/animation/moveblocks/main.cpp
Demonstrates how to create animated user interface.
statemachine
statemachine/graphicsview/padnavigator/main.cpp
statemachine/graphicsview/padnavigator/padnavigator.h
statemachine/graphicsview/padnavigator/padnavigator.cpp
The Ping Pong States example shows how to use parallel states together with custom events and transitions in Qt State Machine Framework.
statemachine
statemachine/statemachine/pingpong/main.cpp
The Rogue example shows how to use the Qt state machine for event handling.
statemachine
statemachine/statemachine/rogue/main.cpp
The States example shows how to use the Qt state machine to play animations.
statemachine
statemachine/animation/states/main.cpp
The Stickman example shows how to animate transitions in a state machine to implement key frame animations.
statemachine
statemachine/animation/stickman/main.cpp
statemachine/animation/stickman/stickman.h
statemachine/animation/stickman/stickman.cpp
This example shows Qt's ability to combine the animation framework and the state machine framework to create a game.
statemachine
statemachine/animation/sub-attaq/main.cpp
The Traffic Light example shows how to use Qt State Machine Overview to implement the control flow of a traffic light.
statemachine
statemachine/statemachine/trafficlight/main.cpp
The Two-way button example shows how to use Qt State Machine Framework to implement a simple state machine that toggles the current state when a button is clicked.
statemachine
statemachine/statemachine/twowaybutton/main.cpp