ClutterBox2D Actor

ClutterBox2D Actor — Options for the children of ClutterBox2D

Synopsis

                    ClutterBox2DActor;
                    ClutterBox2DActorClass;
enum                ClutterBox2DTrackFlags;
void                clutter_box2d_actor_track           (ClutterActor *actor,
                                                         ClutterActor *other,
                                                         ClutterBox2DTrackFlags flags);
ClutterBox2DActor * clutter_box2d_get_actor             (ClutterBox2D *box2d,
                                                         ClutterActor *actor);

Object Hierarchy

  GObject
   +----ClutterChildMeta
         +----ClutterBox2DActor

Description

The children of a ClutterBox2D container are accessed with both the instance of ClutterBox2D and the child actor itself.

Details

ClutterBox2DActor

typedef struct _ClutterBox2DActor ClutterBox2DActor;

This structure contains the combined state of an actor and a body, all actors added to the ClutterBox2D container have such ClutterBox2DActor associated with it. The ClutterBox2DActor is an implementation detail that is not exposed in the public API.


ClutterBox2DActorClass

typedef struct {
} ClutterBox2DActorClass;


enum ClutterBox2DTrackFlags

typedef enum { 
  CLUTTER_BOX2D_TRACK_POSITION = 1 << 0,
  CLUTTER_BOX2D_TRACK_ROTATION = 1 << 1,
  CLUTTER_BOX2D_TRACK_ALL      = 0xff
} ClutterBox2DTrackFlags;


clutter_box2d_actor_track ()

void                clutter_box2d_actor_track           (ClutterActor *actor,
                                                         ClutterActor *other,
                                                         ClutterBox2DTrackFlags flags);

actor :

other :

flags :


clutter_box2d_get_actor ()

ClutterBox2DActor * clutter_box2d_get_actor             (ClutterBox2D *box2d,
                                                         ClutterActor *actor);

box2d :

actor :

Returns :