Ipelib

ipe::Image Member List

This is the complete list of members for ipe::Image, including all inherited members.
accept(Visitor &visitor) const ipe::Image [virtual]
addToBBox(Rect &box, const Matrix &m, bool) const ipe::Image [virtual]
asGroup()ipe::Object [virtual]
asImage()ipe::Image [virtual]
asPath()ipe::Object [virtual]
asReference()ipe::Object [virtual]
asText()ipe::Object [virtual]
bitmap() const ipe::Image [inline]
checkStyle(const Cascade *sheet, AttributeSeq &seq) const ipe::Object [virtual]
checkSymbol(Kind kind, Attribute attr, const Cascade *sheet, AttributeSeq &seq)ipe::Object [protected, static]
clone() const ipe::Image [virtual]
distance(const Vector &v, const Matrix &m, double bound) const ipe::Image [virtual]
draw(Painter &painter) const ipe::Image [virtual]
drawSimple(Painter &painter) const ipe::Image [virtual]
EGroup enum valueipe::Object
EImage enum valueipe::Object
EPath enum valueipe::Object
EReference enum valueipe::Object
EText enum valueipe::Object
getAttribute(Property prop)ipe::Object [virtual]
Image(const Rect &rect, Bitmap bitmap)ipe::Image [explicit]
Image(const XmlAttributes &attr, String data)ipe::Image [explicit]
Image(const XmlAttributes &attr, Bitmap bitmap)ipe::Image [explicit]
iMatrixipe::Object [protected]
iPinnedipe::Object [protected]
iTransformationsipe::Object [protected]
matrix() const ipe::Object [inline]
Object()ipe::Object [explicit, protected]
Object(const AllAttributes &attr)ipe::Object [explicit, protected]
Object(const Object &rhs)ipe::Object [protected]
Object(const XmlAttributes &attr)ipe::Object [explicit, protected]
pinned() const ipe::Object [virtual]
rect() const ipe::Image [inline]
saveAsXml(Stream &stream, String layer) const ipe::Image [virtual]
saveAttributesAsXml(Stream &stream, String layer) const ipe::Object [protected]
setAttribute(Property prop, Attribute value, Attribute stroke, Attribute fill)ipe::Object [virtual]
setMatrix(const Matrix &matrix)ipe::Object
setPinned(TPinned pin)ipe::Object
setTransformations(TTransformations trans)ipe::Object
snapBnd(const Vector &mouse, const Matrix &m, Vector &pos, double &bound) const ipe::Object [virtual]
snapVtx(const Vector &mouse, const Matrix &m, Vector &pos, double &bound) const ipe::Image [virtual]
transformations() const ipe::Object [inline]
Type enum nameipe::Object
type() const ipe::Image [virtual]
~Object()=0ipe::Object [pure virtual]