This is the complete list of members for
ipe::Bezier, including all inherited members.
approximate(double precision, std::vector< Vector > &result) const | ipe::Bezier | |
bbox() const | ipe::Bezier | |
Bezier() | ipe::Bezier | [inline] |
Bezier(const Vector &p0, const Vector &p1, const Vector &p2, const Vector &p3) | ipe::Bezier | [inline] |
closedSpline(int n, const Vector *v, std::vector< Bezier > &result) | ipe::Bezier | [static] |
distance(const Vector &v, double bound) | ipe::Bezier | |
intersect(const Line &l, std::vector< Vector > &result) const | ipe::Bezier | |
intersect(const Segment &l, std::vector< Vector > &result) const | ipe::Bezier | |
intersect(const Bezier &b, std::vector< Vector > &result) const | ipe::Bezier | |
iV | ipe::Bezier | |
point(double t) const | ipe::Bezier | |
quadBezier(const Vector &p0, const Vector &p1, const Vector &p2) | ipe::Bezier | [static] |
snap(const Vector &v, double &t, Vector &pos, double &bound) const | ipe::Bezier | |
spline(int n, const Vector *v, std::vector< Bezier > &result) | ipe::Bezier | [static] |
straight(double precision) const | ipe::Bezier | |
subdivide(Bezier &l, Bezier &r) const | ipe::Bezier | |
tangent(double t) const | ipe::Bezier | |